High!
Christian Froeschlin wrote:
> Another experiment with World Machine, this time to generate
> a height_field based on roughly predefined terrain features.
No, it's not PoVghanistan... definitely too humid!
The slopes still look quite terraced... what about eroding them somewhat
stronger, but keeping the whole thing recognizable?
See you on www.khyberspace.de !
Yadgar
Now playing: Malaria Summer (BFG)
Post a reply to this message
|