From: Thomas de Groot
Subject: Re: Specular vs Phong
Date: 28 Feb 2007 04:18:23
Message: <45e548df@news.povray.org>
Yes, that is interesting. I think the use of specular or phong depends on
the type of material one wants to render (apart from personal preferences of
course). For really shiny objects I tend to use phong, while for just
smooth, subdued reflections (waxed wood for instance) I tend to prefer
specular. I very seldomly mix the two together.
Thomas
Interesting example, but are you sure you're using equivalent values of
roughness and phong_size? on the top 2 it looks like you've got a much
smaller phong highlight than specular. I generally reckon phong_size 50 is
equivalent to roughness 1/50.
One thing I've noticed about specular is it gets a hard line through it when
you're using large highlights with rim lighting (i.e. lightsource behind the
object). In this picture specular's on the left and phong's on the right. In
this situation specular looks completely unrealistic IMO.
--
Tek
http://evilsuperbrain.com
"Ben Chambers" <ben### [at] pacificwebguycom> wrote in message
news:45e514a9@news.povray.org...
>A simple comparison of the two.>> ...Chambers>
From: Ben Chambers
Subject: Re: Specular vs Phong
Date: 28 Feb 2007 12:50:33
Message: <45e5c0e9@news.povray.org>
Tek wrote:
> Interesting example, but are you sure you're using equivalent values of > roughness and phong_size? on the top 2 it looks like you've got a much > smaller phong highlight than specular. I generally reckon phong_size 50 is > equivalent to roughness 1/50.
The top two use default values. For the bottom two, I adjusted the
values to make the highlights approximately the same size.
> One thing I've noticed about specular is it gets a hard line through it when > you're using large highlights with rim lighting (i.e. lightsource behind the > object). In this picture specular's on the left and phong's on the right. In > this situation specular looks completely unrealistic IMO.
This is because specular highlights are much stronger near the horizon.
Unfortunately, the highlight overlaps the shadow line. You can
overcome this by using an area light, of course. The phong looks
better because the highlight is smaller, fading out before it hits the
shadow line.
...Chambers