Interesting example, but are you sure you're using equivalent values of
roughness and phong_size? on the top 2 it looks like you've got a much
smaller phong highlight than specular. I generally reckon phong_size 50 is
equivalent to roughness 1/50.
One thing I've noticed about specular is it gets a hard line through it when
you're using large highlights with rim lighting (i.e. lightsource behind the
object). In this picture specular's on the left and phong's on the right. In
this situation specular looks completely unrealistic IMO.
--
Tek
http://evilsuperbrain.com
"Ben Chambers" <ben### [at] pacificwebguycom> wrote in message
news:45e514a9@news.povray.org...
>A simple comparison of the two.
>
> ...Chambers
>
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