From: St
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 12:54:46
Message: <45e1cd66@news.povray.org>
"Shay" <not### [at] notmailcom> wrote in message
news:45e1b3a0@news.povray.org...
> Hand-coded by a manual laborer.
That is bl00dy amazing! You should enter that over at CGSphere.com.
Nice one Shay.
~Steve~
>
From: Florian Brucker
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 13:35:04
Message: <45e1d6d8$1@news.povray.org>
Shay wrote:
> Hand-coded by a manual laborer.
Wow, very nice! The geometry is stunning and the textures are wonderful.
May one take a look at the code?
Regards,
Florian
Well, maybe geeks come up with cooler things.... That's really amazing
btw. ...worth a good stare. :D
Shay <not### [at] notmailcom> wrote:
> Hand-coded by a manual laborer.
People will pay more for art items etc (under "etc" think of things like
ceramic dishes which are also functional) that are hand made. Hand-coding
counts as "hand made" in my book. The sad thing is it's hard to explain
the human side of cgi to most people who I think tend to credit the
computer (or the software that was used) more.
Charles
From: Shay
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 14:58:23
Message: <45e1ea5f$1@news.povray.org>
Florian Brucker wrote:
> May one take a look at the code?
I can't share the code, but I will share the texture, though you might
be disappointed.
finish { specular 7/12 roughness 1/12 }
-Shay
From: Shay
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 15:09:06
Message: <45e1ece2$1@news.povray.org>
Charles C wrote:
> Well, maybe geeks come up with cooler things....
Such as?
> The sad thing is it's hard to explain> the human side of cgi to most people who I think tend to> credit the computer (or the software that was used) more.
If it looks good... ?
Hard to explain the challenges even to people here, as most have not
tried this kind of thing. As simple a question as "Which way is up?" can
require an extremely elaborate answer. A tougher question is "What is a
curved line?". I created an original spline equation to get the desired
arc for the curved lines in this image. I have two sheets of paper
covered front and back with scribbles and notes regarding just that
equation.
-Shay
From: Shay
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 15:15:55
Message: <45e1ee7b$1@news.povray.org>
Stephen Klebs wrote:
> Very geeky cool!
Though the point was that I'm not a geek. I am a manual laborer.
> I'm nerdy enough to ask my first question is:> what's the formula?
Wrong question. There is no formula. This is not some mathematical
surface or quickie fractal. This is hours and hours spent constructing a
shape which happens to have polyhedral symmetry. This is hundreds of
thousands of triangles arranged as one would arrange bricks and wood
into a house (blindfolded).
-Shay
From: Orchid XP v3
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 16:07:03
Message: <45e1fa77$1@news.povray.org>
>> Very geeky cool!> > Though the point was that I'm not a geek. I am a manual laborer.
Manual laborers can be geeks too - these are not muturally exclusive. ;-)
>> I'm nerdy enough to ask my first question is:>> what's the formula?> > Wrong question. There is no formula. This is not some mathematical> surface or quickie fractal. This is hours and hours spent constructing a> shape which happens to have polyhedral symmetry. This is hundreds of> thousands of triangles arranged as one would arrange bricks and wood> into a house (blindfolded).
Um... how the hell do you make curved surfaces out of flat angular things?