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From: Shay
Subject: POV-Ray for geeks only?
Date: 25 Feb 2007 11:04:48
Message: <45e1b3a0@news.povray.org>
Hand-coded by a manual laborer.


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From: St 
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 12:54:46
Message: <45e1cd66@news.povray.org>
"Shay" <not### [at] notmailcom> wrote in message 
news:45e1b3a0@news.povray.org...
> Hand-coded by a manual laborer.

    That is bl00dy amazing! You should enter that over at CGSphere.com.

     Nice one Shay.

     ~Steve~



>


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From: Florian Brucker
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 13:35:04
Message: <45e1d6d8$1@news.povray.org>
Shay wrote:
> Hand-coded by a manual laborer.

Wow, very nice! The geometry is stunning and the textures are wonderful.
May one take a look at the code?


Regards,
Florian


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From: Charles C
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 14:40:01
Message: <web.45e1e5256eb36925b160ffde0@news.povray.org>
Well, maybe geeks come up with cooler things....   That's really amazing
btw.  ...worth a good stare.  :D

Shay <not### [at] notmailcom> wrote:
> Hand-coded by a manual laborer.

People will pay more for art items etc (under "etc" think of things like
ceramic dishes which are also functional) that are hand made.  Hand-coding
counts as "hand made" in my book.   The sad thing is it's hard to explain
the human side of cgi to most people who I think tend to credit the
computer (or the software that was used) more.

Charles


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From: Stephen Klebs
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 14:55:00
Message: <web.45e1e8e66eb36925977978930@news.povray.org>
Very geeky cool! I'm nerdy enough to ask my first question is: what's the
formula?

Steve Klebs
www.cloudinthesky.com


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From: Shay
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 14:55:51
Message: <45e1e9c7$1@news.povray.org>
St. wrote:
> That is bl00dy amazing!

Thank you.

> You should enter that over at CGSphere.com.

Took a look. Perspective camera >>shudder<<

 -Shay


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From: Shay
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 14:58:23
Message: <45e1ea5f$1@news.povray.org>
Florian Brucker wrote:

> May one take a look at the code?

I can't share the code, but I will share the texture, though you might
be disappointed.

finish { specular 7/12 roughness 1/12 }

 -Shay


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From: Shay
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 15:09:06
Message: <45e1ece2$1@news.povray.org>
Charles C wrote:
> Well, maybe geeks come up with cooler things.... 

Such as?

> The sad thing is it's hard to explain
> the human side of cgi to most people who I think tend to
> credit the computer (or the software that was used) more.

If it looks good... ?

Hard to explain the challenges even to people here, as most have not
tried this kind of thing. As simple a question as "Which way is up?" can
require an extremely elaborate answer. A tougher question is "What is a
curved line?". I created an original spline equation to get the desired
arc for the curved lines in this image. I have two sheets of paper
covered front and back with scribbles and notes regarding just that
equation.

 -Shay


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From: Shay
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 15:15:55
Message: <45e1ee7b$1@news.povray.org>
Stephen Klebs wrote:
> Very geeky cool!

Though the point was that I'm not a geek. I am a manual laborer.

> I'm nerdy enough to ask my first question is:
> what's the formula?

Wrong question. There is no formula. This is not some mathematical
surface or quickie fractal. This is hours and hours spent constructing a
shape which happens to have polyhedral symmetry. This is hundreds of
thousands of triangles arranged as one would arrange bricks and wood
into a house (blindfolded).

 -Shay


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From: Orchid XP v3
Subject: Re: POV-Ray for geeks only?
Date: 25 Feb 2007 16:07:03
Message: <45e1fa77$1@news.povray.org>
>> Very geeky cool!
> 
> Though the point was that I'm not a geek. I am a manual laborer.

Manual laborers can be geeks too - these are not muturally exclusive. ;-)

>> I'm nerdy enough to ask my first question is:
>> what's the formula?
> 
> Wrong question. There is no formula. This is not some mathematical
> surface or quickie fractal. This is hours and hours spent constructing a
> shape which happens to have polyhedral symmetry. This is hundreds of
> thousands of triangles arranged as one would arrange bricks and wood
> into a house (blindfolded).

Um... how the hell do you make curved surfaces out of flat angular things?


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