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Shay <not### [at] notmailcom> wrote:
> Stephen wrote:
> >
>
> The work, no. The concept, yes. I did not have access to a computer for
> two months, but the elaborate nature of this image is due to the idea's
> growing unchecked in mind over that time.
>
Stephen
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> Geeks as a group are much more intelligent than laborers, but there are
> a few of we dirty f***ers out there who would surprise you.
>
> -Shay
Pierre de Fermat was a lawyer. He never even published anything. It was
just a hobby in his spare time. (!)
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Shay wrote:
> Hand-coded by a manual laborer.
Very nice Shay !
You've already mentioned that you are using home
grown splines to make this.
- Are you also using surface subdivision macros ?
Please explain a little more about your techniques.
--
Tor Olav
http://subcube.net
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Orchid XP v3 wrote:
> Shay:
> a few of we ...
> Orchid XP:
> Pierre de Fermat ... never even published anything.
I'd better not either with that grammar! :) I think I was editing from
"but we..." to "but a few of us..." and fell off the track somewhere.
-Shay
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Tor Olav Kristensen wrote:
> - Are you also using surface subdivision macros ?
No.
> Please explain a little more about your techniques.
Not much to tell. There's no magic bullet. No universal
round_corners_macro or expand_path_macro or anything like that.
When others give too much away or post wires, I often wish they hadn't.
As much as I'd like to brag, I don't want to spoil my image by giving
away more than I already have. It really is just modeled the same way a
person would model a tea pot. Nothing ground-breaking, just a lot of work.
-Shay
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"Shay" <not### [at] notmailcom> wrote in message
news:45e1e9c7$1@news.povray.org...
> St. wrote:
>> That is bl00dy amazing!
>
> Thank you.
>
>> You should enter that over at CGSphere.com.
>
> Took a look. Perspective camera >>shudder<<
Have you seen my attempts on there?
~Steve~
>
> -Shay
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Shay wrote:
> Very good, but that's not the entire answer. The control points for the
> final spline were derived from the straight segment corners with Bezier
> type math. The curve of the line connecting them was, however, traced by
> a new spline formula I invented. The curve had to have a very specific
> behavior in order to arch in what I felt was an attractive manner around
> the other segments. Here's a comparison image to POV's cubic and natural
> spline types.
It looks like you created the normal for each point as the normal of a
plane including the two adjacent points. Once you have a string of
points and normals, there are any number of methods for creating control
points (many of them even allow you to adjust the "curviness" of the
spline).
...Chambers
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"Shay" <not### [at] notmailcom> schreef in bericht
news:45e46f90$1@news.povray.org...
>
> When others give too much away or post wires, I often wish they hadn't.
> As much as I'd like to brag, I don't want to spoil my image by giving
> away more than I already have. It really is just modeled the same way a
> person would model a tea pot. Nothing ground-breaking, just a lot of work.
>
Ooh... There goes the magic teapot! :-)
Excellent work, Shay!! I am really deeply impressed. Especially if you say
that nothing special is involved, I am all the more awed.
Thomas
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Shay <not### [at] notmailcom> wrote:
> Hand-coded by a manual laborer.
Fantastic (as everyone else has already said.)
Two questions about the shape:
1. Is it one continuous piece (as it appears)?
2. Is it closed (or are there "start" and "stop" edges, hidden somewhere)?
Thanks.
Again, excellent work!
Dave Matthews
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Been at work, but wanted to catch these questions.
St. wrote:
> Have you seen my attempts on (cgsphere)?
Is there no search on that site? I found your stuff, but only by paging
through the gallery. I like "Meet "Slotty"". Cool concept and great
looking lights. A very non-obvious choice to give him bushy eyebrows!
I can't understand why the BASE-Jump[R]#2 submission is the top rated
right now. I think that with CG bromides like "Moon Lander" the
execution has to wow. The modeling of BASE-Jump[R]#2 isn't exactly
mind-blowing IMO.
"Meet "Slotty""
http://www.cgsphere.com/gallery/details/fullsize/?submission_id=2518
BASE-Jump[R]#2
http://www.cgsphere.com/gallery/details/fullsize/?submission_id=2737
Ben Chambers wrote:
> It looks like you created the normal for each point as the normal
> of a plane including the two adjacent points. Once you have a
> string of points and normals, there are any number of methods for
> creating control points (many of them even allow you to adjust the
> "curviness" of the spline).
No, nothing like that. My method is not elegant enough to be found among
"any number of methods" anywhere, nor is it an average or combination or
any familiar methods. Like most of my methods, it is
convoluted, is suited exactly to a very specific purpose, and will
likely only be used for one image. If you have one, I would like to see
a link to information about this normal method, however.
Thomas de Groot wrote:
> Excellent work, Shay!! I am really deeply impressed. Especially if
> you say that nothing special is involved, I am all the more awed.
Thank you, and I wanted to say a word about the "special" methods I did
not employ. Sometimes the best way is indeed the easiest, but the
easiest way does not produce something exotic, which is my intention. I
might have made a better looking model using (almost exclusively)
subdivision, but it would have looked like a subdivision model.
I'm the same way with cooking. When I have people over, I take hours and
hours to do things the hard way. That way, when someone comes to eat at
my house, he has the pleasure of enjoying a taste he has never or rarely
experienced. Sure, sour cream mixed with powdered onion soup makes a
great dip, but I've tasted that a hundred times.
Dave Matthews wrote:
> Two questions about the shape:
>
> 1. Is it one continuous piece (as it appears)?
> 2. Is it closed (or are there "start" and "stop" edges, hidden
> somewhere)?
1. That is a matter of perspective. Everything is touching. If this were
modeled with subdivision, it would appear as one rope which splits and
then rejoins itself. If the shape were 3D printed, it would not rattle.
ON THE OTHER HAND, widening the splits (at the straight lines) would
leave several bars, each a continuous loop.
2. It is closed. Nothing is hidden.
Hope I didn't miss anyone.
-Shay
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