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Revisiting the cliffs from my previous landscape post, this time with better
lighting, atmosphere, textures and some water.
Looks much more like I wanted it to now, though the grass texture's a bit
too smooth and makes the whole thing look even more surreal than it already
is.
BTW, somewhat inspired by the beautiful PS2 game: shadow of the colossus.
--
Tek
http://evilsuperbrain.com
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Attachments:
Download 'landscape5.2.jpg' (106 KB)
Preview of image 'landscape5.2.jpg'
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The grass texture went a bit wrong in that last one, so I turned off the
cliffs & water to work on my fake grass effect.
The grass is a granite pattern stretched towards the camera to give the
illusion of vertical blades, then a bit of turbulence matching the normal to
make it look like some of the blades are leaning over a little.
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:45dba311@news.povray.org...
> Revisiting the cliffs from my previous landscape post, this time with
> better
> lighting, atmosphere, textures and some water.
>
> Looks much more like I wanted it to now, though the grass texture's a bit
> too smooth and makes the whole thing look even more surreal than it
> already
> is.
>
> BTW, somewhat inspired by the beautiful PS2 game: shadow of the colossus.
>
> --
> Tek
> http://evilsuperbrain.com
>
>
>
Post a reply to this message
Attachments:
Download 'landscape5.2grass.jpg' (278 KB)
Preview of image 'landscape5.2grass.jpg'
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Tek wrote:
>
> The grass is a granite pattern stretched towards the camera to give the
> illusion of vertical blades, then a bit of turbulence matching the normal to
> make it look like some of the blades are leaning over a little.
>
>
Clever.
Sometimes large areas of grass take on a variagated, patchy look. I had
some success a while back getting that look (at leasee I thought so)
using the Cells pattern with lots of turbulence. Of course you could
just put sharp stepping right into a pigment_map too I guess. Anyway,
just throwin' it out there.
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Download 'img.1118.jpg' (136 KB)
Preview of image 'img.1118.jpg'
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Tek wrote:
> The grass texture went a bit wrong in that last one, so I turned off
> the cliffs & water to work on my fake grass effect.
>
> The grass is a granite pattern stretched towards the camera to give
> the illusion of vertical blades, then a bit of turbulence matching
> the normal to make it look like some of the blades are leaning over a
> little.
I tried a similar thing once. It's possible to make it work quite okay for
stills, but it has some shortcomings. For example, when looking down, the
grass is still stretched directly below the camera, where you would see the
grass blades from above. In the end I also wanted something that worked for
animations too, which led me to try a different technique to fake grass in a
texture. I ended up creating a texture that does something similar to faking
many textured planes on top of each other, and released it as my Grass Tex
Include File.
There's something I don't understand in your picture though. Grass blades
are visible both in the foreground and on the more distant hill, but even
though the distant hill is much further away, the grass blades seem to have
almost the same size. Is that a side effect of the technique you use?
Rune
--
http://runevision.com
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"Rune" <new### [at] runevisioncom> wrote in message
news:45dd5608$1@news.povray.org...
> I tried a similar thing once. It's possible to make it work quite okay for
> stills, but it has some shortcomings. For example, when looking down, the
> grass is still stretched directly below the camera, where you would see
> the grass blades from above.
I'm using megapovs aoi texture to gain more realistic fur style shading,
with the added effect that it will probably hide that artefact pretty well.
> There's something I don't understand in your picture though. Grass blades
> are visible both in the foreground and on the more distant hill, but even
> though the distant hill is much further away, the grass blades seem to
> have almost the same size. Is that a side effect of the technique you use?
Hmm... somehow I hadn't noticed that! Thanks for pointing it out it looks
like I need to tweak the formula some more, though if you look closely at my
top post in this thread the grass blades appear flat on the close surfaces,
and the very distant surfaces have really tall grass... so basically my
maths is less screwed than it was, but still slightly wrong... I'll see if I
can fix it.
--
Tek
http://evilsuperbrain.com
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Evidently this render took so long the cliffs have eroded some more.
I'm trying something different with the rocks underwater... though I think
they're too smooth now. Also I've tweaked the water normal and media though
I think it's now too transparent and tropical feeling. Plus this has the
improved grass from that earlier hilly thing...
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:45dba311@news.povray.org...
> Revisiting the cliffs from my previous landscape post, this time with
> better
> lighting, atmosphere, textures and some water.
>
> Looks much more like I wanted it to now, though the grass texture's a bit
> too smooth and makes the whole thing look even more surreal than it
> already
> is.
>
> BTW, somewhat inspired by the beautiful PS2 game: shadow of the colossus.
>
> --
> Tek
> http://evilsuperbrain.com
>
>
>
Post a reply to this message
Attachments:
Download 'landscape5.2.jpg' (159 KB)
Preview of image 'landscape5.2.jpg'
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Tweaked and bug fixed version.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'landscape5.2.jpg' (199 KB)
Preview of image 'landscape5.2.jpg'
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Tek wrote:
> Tweaked and bug fixed version.
I like the water and the cliff sides, and grass looks fine in
the distance. But I think the closeup would benefit from some
real plant objects, which might also help to cover the plateau
edges which look rather artificial.
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Yeah I agree, I'll bear that in mind if I develop it further.
--
Tek
http://evilsuperbrain.com
"Christian Froeschlin" <chr### [at] chrfrde> wrote in message
news:45e17177$1@news.povray.org...
> Tek wrote:
>
>> Tweaked and bug fixed version.
>
> I like the water and the cliff sides, and grass looks fine in
> the distance. But I think the closeup would benefit from some
> real plant objects, which might also help to cover the plateau
> edges which look rather artificial.
Post a reply to this message
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