POV-Ray : Newsgroups : povray.binaries.images : CSG eye/mouth experiment (update) Server Time
5 Nov 2024 04:24:58 EST (-0500)
  CSG eye/mouth experiment (update) (Message 1 to 7 of 7)  
From: quickfur
Subject: CSG eye/mouth experiment (update)
Date: 3 Feb 2007 14:10:01
Message: <web.45c4dcd0b713504add5364bf0@news.povray.org>
Here's an updated model of my alien creature. The only new
addition is the mouth, which is rather hard to model. Well,
it's easy to just hand-code one up for this image, but I'm
working on a set of macros that eventually need to fully
parametrize all possible mouth shapes that I might want,
and that is rather difficult. Nevertheless, I think the
creature is a tad more expressive than just having an eye,
don't you think? :-)


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From: Rune
Subject: Re: CSG eye/mouth experiment (update)
Date: 3 Feb 2007 15:04:10
Message: <45c4eaba@news.povray.org>
quickfur wrote:
> Here's an updated model of my alien creature. The only new
> addition is the mouth, which is rather hard to model. Well,
> it's easy to just hand-code one up for this image, but I'm
> working on a set of macros that eventually need to fully
> parametrize all possible mouth shapes that I might want,
> and that is rather difficult. Nevertheless, I think the
> creature is a tad more expressive than just having an eye,
> don't you think? :-)

Definitely.

Just a shameless plug here - I once made some macros for creating a 
parameterized mouth shape, and I even created support for relatively easy 
and powerful lip synch capabilities as well as combining lip synch with 
emotions by adding, blending and interpolating mouth poses. The system can 
be downloaded from here, and there's also a demo-animation:
http://runevision.com/3d/include/#99

Rune
-- 
http://runevision.com


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From: quickfur
Subject: Re: CSG eye/mouth experiment (update)
Date: 4 Feb 2007 11:15:00
Message: <web.45c6062490cda992dd5364bf0@news.povray.org>
"Rune" <new### [at] runevisioncom> wrote:
> quickfur wrote:
> > Here's an updated model of my alien creature. The only new
> > addition is the mouth, which is rather hard to model. Well,
> > it's easy to just hand-code one up for this image, but I'm
> > working on a set of macros that eventually need to fully
> > parametrize all possible mouth shapes that I might want,
> > and that is rather difficult. Nevertheless, I think the
> > creature is a tad more expressive than just having an eye,
> > don't you think? :-)
>
> Definitely.
>
> Just a shameless plug here - I once made some macros for creating a
> parameterized mouth shape, and I even created support for relatively easy
> and powerful lip synch capabilities as well as combining lip synch with
> emotions by adding, blending and interpolating mouth poses. The system can
> be downloaded from here, and there's also a demo-animation:
> http://runevision.com/3d/include/#99
[...]

Cool!! I've downloaded it and glanced at the code a bit. Complicated
stuff! I don't think my POV skills are up to snuff yet, but maybe
one of these days I'll learn to do more with SDL and borrow some
of your ideas. Very neat system you have there.

Well anyways, here's another shot of my alien creature, this time
rather distressed.


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From: Nekar
Subject: Re: CSG eye/mouth experiment (update)
Date: 5 Feb 2007 01:09:37
Message: <45c6ca21@news.povray.org>
Nice. It would be nice if you could do it with blobs instrad of CSG.


-- 
-Nekar Xenos
"The truth is out there"

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From: Tim Attwood
Subject: Re: CSG eye/mouth experiment (update)
Date: 5 Feb 2007 03:11:55
Message: <45c6e6cb$1@news.povray.org>
> Well anyways, here's another shot of my alien creature, this time
> rather distressed.
Nice work, makes you feel sorry for him!


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From: Verm
Subject: Re: CSG eye/mouth experiment (update)
Date: 6 Feb 2007 09:29:04
Message: <45c890b0$1@news.povray.org>
quickfur wrote:
> Nevertheless, I think the
> creature is a tad more expressive than just having an eye,
> don't you think? :-)

Yes... but I did really like the way you'd got so much expression out of 
just one eye. It would almost be nice to have a character just with an 
eye (or two) just because you can. Why not give your alien a pet 
gastropod of some sort?

Also now you have an eye and a mouth on the same creature the 
expressions have to match.

He's *very* cute anyway.


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From: quickfur
Subject: Re: CSG eye/mouth experiment (update)
Date: 6 Feb 2007 12:20:00
Message: <web.45c8b80090cda992dd5364bf0@news.povray.org>
Verm <pov### [at] thirteeendynucom> wrote:
> quickfur wrote:
> > Nevertheless, I think the
> > creature is a tad more expressive than just having an eye,
> > don't you think? :-)
>
> Yes... but I did really like the way you'd got so much expression out of
> just one eye. It would almost be nice to have a character just with an
> eye (or two) just because you can. Why not give your alien a pet
> gastropod of some sort?

Hey, good idea! I could make a one-eye creature consisting solely
of one eye and 3 leg-tentacles... crawling around scowling at you,
for example. :-)


> Also now you have an eye and a mouth on the same creature the
> expressions have to match.

Yeah, that's true. Although, it does allow such subtle expressions
as when he's clearly not happy with you, but is just faking a smile
(staring eyes vs. smiling mouth).

> He's *very* cute anyway.

Thanks! I designed him to be very cute... it's nice to know that
I'm at least somewhat successful in that respect. :-)


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