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I just wanted to post something, here is the image I have been working on.
Thanks to JVP for the ready-made environments! I am too lazy to make my own
yet...
Also, the phone is a modern button phone but in a retro rotary style. There
are some persistent radiosity artifacts around the feet- too low
error_bound or too high nearest_count, I think. Also the blurred reflection
on the sphere rendered OK, but the (same) blurred reflection on the spoon
took up probably 90% of the rendering time. My guess is because of
self-reflection in concave surface, is that plausible?
Questions, comments welcome...
-Stefan Sittler
Post a reply to this message
Attachments:
Download 'phone.jpg' (28 KB)
Preview of image 'phone.jpg'
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Am Wed, 08 Nov 2006 11:08:32 -0500 schrieb Smws:
> I just wanted to post something, here is the image I have been working on.
> Thanks to JVP for the ready-made environments! I am too lazy to make my
> own yet...
>
> Also, the phone is a modern button phone but in a retro rotary style.
> There are some persistent radiosity artifacts around the feet- too low
> error_bound or too high nearest_count, I think. Also the blurred
> reflection on the sphere rendered OK, but the (same) blurred reflection on
> the spoon took up probably 90% of the rendering time. My guess is because
> of self-reflection in concave surface, is that plausible?
Yes. I already posted a reply to your question on povray.newusers once a
while ago.
Lukas Winter
> Questions, comments welcome...
>
> -Stefan Sittler
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From: Anthony D'Agostino
Subject: Re: Wings-modelled telephone inside JVP's photo-studio
Date: 8 Nov 2006 12:50:04
Message: <455218cc$1@news.povray.org>
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Nice! That cord is perfect.
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If it were black, I'd wonder if you'd nicked the phone from our living
room - well done. :-)
Jim
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From: Christoph Hormann
Subject: Re: Wings-modelled telephone inside JVP's photo-studio
Date: 9 Nov 2006 02:45:09
Message: <4552dc85$1@news.povray.org>
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Smws schrieb:
> I just wanted to post something, here is the image I have been working on.
> Thanks to JVP for the ready-made environments! I am too lazy to make my own
> yet...
>
> Also, the phone is a modern button phone but in a retro rotary style. There
> are some persistent radiosity artifacts around the feet- too low
> error_bound or too high nearest_count, I think.
Actually nearest_count can hardly be too high (except for your patience
and memory size). I would try higher count and maybe vary
minimum_reuse. Also make sure max_trace_level is high enough.
Note smooth meshes are somewhat problematic with radiosity so if it
renders much better with a flat version that might be the reason.
-- Christoph
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From: St
Subject: Re: Wings-modelled telephone inside JVP's photo-studio
Date: 9 Nov 2006 06:07:40
Message: <45530bfc@news.povray.org>
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I think that's excellent modelling and textures you've got there Stefan.
Very nice!
~Steve~
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That's impressive. :) If it's a real model of phone, it'd be nice to also
see a side-by-side too.'
Charles
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"Charles C" <nomail@nomail> wrote:
> That's impressive. :) If it's a real model of phone, it'd be nice to also
> see a side-by-side too.'
> Charles
Thanks, Charles, and everybody. Of course this is a POV-Ray forum, and most
of the work on the phone was done in Wings3D, so I didn't mean just to show
off a model, it was more a showcase for the photo-studio to my mind.
However, one interesting thing: I wasn't able to get the dial to look good
as a mesh, so the dial and buttons are blobs. Also, I'm proud of the fact
that the numbers are procedural textures with object pattern, not
imagemaps.
As far as the real phone, the one here is close:
http://www.dcwstore.com/telephones/CR60_302RE.jpg
I don't take pictures very well, but the working model looks like this:
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Attachments:
Download 'phone2.jpg' (23 KB)
Preview of image 'phone2.jpg'
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