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5 Nov 2024 08:24:34 EST (-0500)
  retro rocks (Message 1 to 3 of 3)  
From: Tek
Subject: retro rocks
Date: 9 Oct 2006 10:07:36
Message: <452a57a8@news.povray.org>
I was messing with crackle-based isosurfaces and found something that feels 
like old-stylee vector graphics. So I made some asteroids in this sort of 
cute retro scene. I don't think I'm gonna develop it any further but thought 
I'd post it here to see what people think.

There's something ironic about using an isosurface to create something that 
looks like polygons...
-- 
Tek
http://evilsuperbrain.com


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From: Cousin Ricky
Subject: Re: retro rocks
Date: 9 Oct 2006 13:10:01
Message: <web.452a818d918e4d9043a5e2560@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> I was messing with crackle-based isosurfaces and found something that feels
> like old-stylee vector graphics. So I made some asteroids in this sort of
> cute retro scene. I don't think I'm gonna develop it any further but thought
> I'd post it here to see what people think.

How did you do the diffraction artifacts on the stars?

(Related to that, i discovered (serendipitously :-) that shadow diffraction
can be simulated by using area_light with cheap parameters.)


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From: Tek
Subject: Re: retro rocks
Date: 9 Oct 2006 17:22:58
Message: <452abdb2$1@news.povray.org>
The effect is mostly an optical illusion. The stars are all just a boxed 
pigment, so a graduated square, with poly_wave 2 to accentuate it a bit. The 
reason it looks like a cross shaped flare not a square is an optical 
illusion caused by the way your eyes see sharp angles in a gradient, it 
amplifies the sharpness making it look like a nice complicated flare effect! 
I love optical illusions :)

-- 
Tek
http://evilsuperbrain.com

"Cousin Ricky" <ric### [at] yahoocom> wrote in message 
news:web.452a818d918e4d9043a5e2560@news.povray.org...
> "Tek" <tek### [at] evilsuperbraincom> wrote:
>> I was messing with crackle-based isosurfaces and found something that 
>> feels
>> like old-stylee vector graphics. So I made some asteroids in this sort of
>> cute retro scene. I don't think I'm gonna develop it any further but 
>> thought
>> I'd post it here to see what people think.
>
> How did you do the diffraction artifacts on the stars?
>
> (Related to that, i discovered (serendipitously :-) that shadow 
> diffraction
> can be simulated by using area_light with cheap parameters.)
>
>
>
>
>


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