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From: Marc
Subject: Another skeleton
Date: 24 Sep 2006 16:46:50
Message: <4516eeba@news.povray.org>
Steve, great minds mind don't they?
A try with skeleton as well and dynamic cloth.
I had to place HIM in  a Ankh-Morpok street
So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)

comments welcome as usual

Marc


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From: Marc
Subject: Re: Another skeleton
Date: 24 Sep 2006 16:47:53
Message: <4516eef9$1@news.povray.org>

4516eeba@news.povray.org...
> Steve, great minds mind don't they?
 *great minds meet* of course

Marc


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From: St 
Subject: Re: Another skeleton
Date: 24 Sep 2006 17:35:27
Message: <4516fa1f$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:4516eeba@news.povray.org...
> Steve
> A try with skeleton as well and dynamic cloth.

     Hey, that's cool - nice scene, and you used fog too!  ;)



> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual

       You've done some good work there Marc, and to me, the street 
environment works well. What did you use for the flame in the lamp? (I want 
to put some flames along my bridge, and then have a castle/fort in the 
background, like some Oblivion scenes).

       ~Steve~


>
> Marc
>
>
>


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From: St 
Subject: Re: Another skeleton
Date: 24 Sep 2006 17:35:28
Message: <4516fa20@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:4516eef9$1@news.povray.org...

> *great minds meet* of course

      *I* have a great mind??!  Heh.... :o)

       ~Steve~



>
> Marc
>
>


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From: Rune
Subject: Re: Another skeleton
Date: 25 Sep 2006 01:47:56
Message: <45176d8c$1@news.povray.org>
Marc wrote:
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas
> :-)

This is cool! It fits very well my imagination of Ankh-Morpok and the mood 
in the image is just right. You only need to place another house next to 
this one and the make the street a cobblestone street or something. Oh, and 
make the house much more worn - this is Ankh-Morpok after all.

Rune
-- 
http://runevision.com


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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 02:03:38
Message: <4517713a$1@news.povray.org>

4516fa1f$1@news.povray.org...
>
> "Marc" <jac### [at] wanadoofr> wrote in message
> news:4516eeba@news.povray.org...
> > Steve
> > A try with skeleton as well and dynamic cloth.
>
>      Hey, that's cool - nice scene, and you used fog too!  ;)

Thanks :-)
Yes fog coming from Ankh river (though I wonder how such a river could emit
fog)

>
>
>
> > I had to place HIM in  a Ankh-Morpok street
> > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > comments welcome as usual
>
>        You've done some good work there Marc, and to me, the street
> environment works well. What did you use for the flame in the lamp? (I
want
> to put some flames along my bridge, and then have a castle/fort in the
> background, like some Oblivion scenes).

 texture
      {
         pigment
         {
            color rgbt 1 }
      }
      interior
      {
         media
         {
            emission rgb <1.0, 0.85, 0.0>*30
            density
            {
               spherical
               poly_wave 4
            }
         }
      scale .1}


Marc


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From: Marc
Subject: Re: Another skeleton
Date: 25 Sep 2006 02:19:50
Message: <45177506@news.povray.org>

45176d8c$1@news.povray.org...
>
> This is cool! It fits very well my imagination of Ankh-Morpok and the mood
> in the image is just right. You only need to place another house next to
> this one and the make the street a cobblestone street or something. Oh,
and
> make the house much more worn - this is Ankh-Morpok after all.

Thank you Rune :-)
I agree about the cobblestoned street... I am just waiting for Captain
Vimes' advice :cp
For the extra house do you mean on the left of this one?
About the houses weariness, I could say that as they were just rebuilt after
the Colour of Magic ending fire but I think you're right and I'll work on
that.
Some litter on the street could be welcome too.
I have a to do list getting rather long LOL


Marc


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From: Rune
Subject: Re: Another skeleton
Date: 25 Sep 2006 03:04:32
Message: <45177f80@news.povray.org>
Marc wrote:
> Thank you Rune :-)
> I agree about the cobblestoned street... I am just waiting for Captain
> Vimes' advice :cp
> For the extra house do you mean on the left of this one?

Actually I was thinking on the right side, where there seems to be nothing 
at the moment. What I see on the left side could be an alley.

> About the houses weariness, I could say that as they were just
> rebuilt after the Colour of Magic ending fire but I think you're
> right and I'll work on that.

I can't imagine anything in Ankh-Morpok looking new, even if just rebuilt. 
;)

> Some litter on the street could be welcome too.
> I have a to do list getting rather long LOL

Indeed! Looking forward to see the progress.

Rune
-- 
http://runevision.com


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 25 Sep 2006 03:10:21
Message: <451780dd$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> schreef in bericht 
news:4516eeba@news.povray.org...
> Steve, great minds mind don't they?
> A try with skeleton as well and dynamic cloth.
> I had to place HIM in  a Ankh-Morpok street
> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> comments welcome as usual
>

Aah! Good to see my old houses again!  :-)
Very nice scene, Marc. Good start for a spooky tale!

Thomas


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From: Stephen
Subject: Re: Another skeleton
Date: 25 Sep 2006 03:55:01
Message: <web.45178ab842d57410f1cb1e660@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
> Some litter on the street could be welcome too.
> I have a to do list getting rather long LOL
>


Stephen


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