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Something for the weekend for you to look at and ponder.
Photons were used, but there's no resulting 'sparklies'. Probably because
I used an ior of 1.458 for a quartz effect on the three single barbells.
(What's with those bright bands on the blue and bright green barbells?)
The shadows look weird to me too. The blue barbell has a solid shadow,
and the other two don't. (?)
Anyway, it took about 8.5 hours to render with +a0.0.
~Steve~
Post a reply to this message
Attachments:
Download 'balance.jpg' (217 KB)
Preview of image 'balance.jpg'
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St. wrote:
> Something for the weekend for you to look at and ponder.
So this is the image you mentioned!
> Photons were used, but there's no resulting 'sparklies'. Probably because
> I used an ior of 1.458 for a quartz effect on the three single barbells.
> (What's with those bright bands on the blue and bright green barbells?)
>
> The shadows look weird to me too. The blue barbell has a solid shadow,
> and the other two don't. (?)
When using photons, all transparent objects throw solid shadows. If the
photons don't reach through the green barbell, you'll retain the solid
shadow. How deep did you set the trace_level for the photons? I'm not
sure if they can get through such complex objects...
> Anyway, it took about 8.5 hours to render with +a0.0.
+a0.0 with which recursion level and antialiasing method? That's
important as well, you know... ;-)
Overall, a nice, simple image and clean image. The wood could use some
more irregularities, and personally I'd like some more dramatic lighting
effects (a la sparklies, or just a different mood in lighting), but it's
a nice one. It's a little heavy towards the left side (more objects and
color differences there), so if you'd switch sides, it could be a good
backdrop for Windows-Desktops with lots of icons. :-)
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
Post a reply to this message
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"Tim Nikias" <JUS### [at] gmxnetWARE> wrote in message
news:450c3e9f$1@news.povray.org...
> St. wrote:
>> Something for the weekend for you to look at and ponder.
>
> So this is the image you mentioned!
That's the one! :o)
>
>> Photons were used, but there's no resulting 'sparklies'. Probably
>> because I used an ior of 1.458 for a quartz effect on the three single
>> barbells. (What's with those bright bands on the blue and bright green
>> barbells?)
>>
>> The shadows look weird to me too. The blue barbell has a solid shadow,
>> and the other two don't. (?)
>
> When using photons, all transparent objects throw solid shadows. If the
> photons don't reach through the green barbell, you'll retain the solid
> shadow. How deep did you set the trace_level for the photons? I'm not sure
> if they can get through such complex objects...
Just checked: max_trace_level 5
>
>> Anyway, it took about 8.5 hours to render with +a0.0.
>
> +a0.0 with which recursion level and antialiasing method? That's important
> as well, you know... ;-)
No, I didn't do a recursion level. Stumped now with this new term...
This is what I did do though...
//CODE
global_settings {
assumed_gamma 1
max_trace_level 5
#if (Photons)
photons {
spacing .03
gather 20, 100
jitter 1.0
adc_bailout 1/255
autostop 100
radius 100
// (---Adaptive Search Radius---)
//steps 1
expand_thresholds 0.2, 40
}#end}
And, LOL! In my interior statement, I DID forget to lower my
dispersion_samples from playing around before!
I had it set at 140 for this image.... <sigh, whistles almost
silently....> :-o -->>>
>
> Overall, a nice, simple image and clean image.
Thank you Tim.
The wood could use some
> more irregularities, and personally I'd like some more dramatic lighting
> effects (a la sparklies, or just a different mood in lighting), but it's a
> nice one. It's a little heavy towards the left side (more objects and
> color differences there), so if you'd switch sides, it could be a good
> backdrop for Windows-Desktops with lots of icons. :-)
Heh, that did cross my mind as I had loads of DT icons! (Now cleaned
up). :o)
~Steve~
>
> Regards,
> Tim
>
> --
> aka "Tim Nikias"
> Homepage: <http://www.nolights.de>
Post a reply to this message
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