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Yet Another Empty Reflective Checkered Holy Sphere Over Double-Checkered
Plane With Photons And Radiosity.
This time in B&W. I wanted to test some technique and thought I'll share.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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Attachments:
Download 'rsocp.jpg' (101 KB)
Preview of image 'rsocp.jpg'
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I had no idea spheres and checkers could be this cool...
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Thought you were mad at POV-Ray and just banged your fists at the
keyboard... ;)
Looks nice! Cool reflecting effect.
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RusHHouR wrote:
> Thought you were mad at POV-Ray and just banged your fists at the
> keyboard... ;)
I had to try something that won't straightly say RSOCP ;).
> Looks nice! Cool reflecting effect.
Like it too, thou rendering took over 8 hours with Sempron 3100+ (ok, it
might have been a bit less, if I weren't playing music, compiling
software and gaming at the same time :p).
I think I'll clean up the code a bit and post it to p.b.s-f.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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Needs an area light :)
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Very nice. Lots of stuff going on in/on that sphere
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"Eero Ahonen" <aer### [at] removethiszbxtnetinvalid> schreef in bericht
news:45083ed8@news.povray.org...
> Yet Another Empty Reflective Checkered Holy Sphere Over Double-Checkered
> Plane With Photons And Radiosity.
>
The way in which checkers are constantly appearing everywhere is disturbing.
An official investigation should be conducted about the (hidden) motives of
those individuals who want to make us see the world in a different aspect
from that which is the only true, comprehensive and recognized one by
governments, churches and non-governmental organizations.
Very nice image!!!
Thomas
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"Eero Ahonen" <aer### [at] removethiszbxtnetinvalid> schrieb im Newsbeitrag
news:45083ed8@news.povray.org...
> Yet Another Empty Reflective Checkered Holy Sphere Over Double-Checkered
> Plane With Photons And Radiosity.
>
But there are no photons in your scene?
Looking at your source you are missing the object photons in the difference:
photons{ target 1.0 refraction on reflection on }.
And perhaps a interior statement with ior value to make the photons more
interesting.
JSJ
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JSJ wrote:
>
> But there are no photons in your scene?
> Looking at your source you are missing the object photons in the difference:
> photons{ target 1.0 refraction on reflection on }.
Arf, true. Seems that I forgot the object-part of photons, I just
activated them from global_settings.
Alltough, the scene seems to take it gently - I still think it's
successful :D.
Now I'm just wondering would I've won hours keeping the global photons
disabled :p.
> And perhaps a interior statement with ior value to make the photons more
> interesting.
True. But playing with ior would've propably make it too glassy at first
for my goal.
> JSJ
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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Eero Ahonen nous apporta ses lumieres en ce 16/09/2006 13:05:
> JSJ wrote:
>> But there are no photons in your scene?
>> Looking at your source you are missing the object photons in the difference:
>> photons{ target 1.0 refraction on reflection on }.
>
> Arf, true. Seems that I forgot the object-part of photons, I just
> activated them from global_settings.
>
> Alltough, the scene seems to take it gently - I still think it's
> successful :D.
>
> Now I'm just wondering would I've won hours keeping the global photons
> disabled :p.
Not that much, less than 5 minutes to shoot photons, sone seconds more during
the rendering itself.
>
>> And perhaps a interior statement with ior value to make the photons more
>> interesting.
>
> True. But playing with ior would've propably make it too glassy at first
> for my goal.
And that would have taken more time: adding total internal relfection.
>
>> JSJ
>
--
Alain
-------------------------------------------------
Commercialism: Let's package this shit.
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