POV-Ray : Newsgroups : povray.binaries.images : Cartoonish Post-Process Server Time
14 Nov 2024 16:24:04 EST (-0500)
  Cartoonish Post-Process (Message 1 to 7 of 7)  
From: Tim Attwood
Subject: Cartoonish Post-Process
Date: 30 Jul 2006 20:52:42
Message: <44cd545a@news.povray.org>
This was made by using find edges on a reflective render,
then multiplying that as a layer over a flat surfaced render.


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Glb-Challenge2.jpg


 

From: Art Flint
Subject: Re: Cartoonish Post-Process
Date: 30 Jul 2006 21:28:32
Message: <44cd5cc0@news.povray.org>
Tim Attwood wrote:
> This was made by using find edges on a reflective render,
> then multiplying that as a layer over a flat surfaced render.
Almost looks like a pencil drawing. Good work.


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From: Michael Goldshteyn
Subject: Re: Cartoonish Post-Process
Date: 2 Aug 2006 11:34:52
Message: <44d0c61c$1@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote in message 
news:44cd545a@news.povray.org...
> This was made by using find edges on a reflective render,
> then multiplying that as a layer over a flat surfaced render.

Interesting, I would love to see how this scales to more complex scenes.

Mike


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From: RusHHouR
Subject: Re: Cartoonish Post-Process
Date: 3 Aug 2006 06:00:01
Message: <web.44d1c8e6711fa4ef47d3ae5e0@news.povray.org>
That's a cool effect. but what is a flat surfaced render?


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From: Michael Goldshteyn
Subject: Re: Cartoonish Post-Process
Date: 3 Aug 2006 11:22:06
Message: <44d2149e$1@news.povray.org>
I think that's a POV quality setting he was referring to.

"RusHHouR" <gee### [at] mailnu> wrote in message 
news:web.44d1c8e6711fa4ef47d3ae5e0@news.povray.org...
> That's a cool effect. but what is a flat surfaced render?
>


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From: Tim Attwood
Subject: Re: Cartoonish Post-Process
Date: 4 Aug 2006 19:08:46
Message: <44d3d37e$1@news.povray.org>
>> That's a cool effect. but what is a flat surfaced render?

I removed the finishes... it's still 3D, just not reflective.

#declare tex_goldA = texture {
   pigment { P_Gold4 }
   finish {
      ambient 0 // with radiosity
      //ambient 0.35 // without radiosity
      brilliance 5
      diffuse 0.3
      metallic 2
      specular 0.70
      roughness 1/20
      reflection 0.3
   }
};

#if (simple_render)
#declare tex_goldA = texture {pigment { P_Gold4 }};
#end


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From: Tim Attwood
Subject: Re: Cartoonish Post-Process
Date: 4 Aug 2006 20:08:37
Message: <44d3e185@news.povray.org>


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