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I got to play with a real-life glass cube and noticed that if you put
it diagonally and look at something through it, it will nicely split that
something into two and show the two parts in opposite sides.
I wondered if POV-Ray simulated this, and it does it perfectly:
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Attachments:
Download 'cubesplit.jpg' (102 KB)
Preview of image 'cubesplit.jpg'
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Warp wrote:
> I got to play with a real-life glass cube and noticed that if you put
> it diagonally and look at something through it, it will nicely split that
> something into two and show the two parts in opposite sides.
>
> I wondered if POV-Ray simulated this, and it does it perfectly:
>
>
Simple and elegant, I love this image.
--
Ger
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Warp <war### [at] tagpovrayorg> wrote:
> I got to play with a real-life glass cube and noticed that if you put
> it diagonally and look at something through it, it will nicely split that
> something into two and show the two parts in opposite sides.
>
> I wondered if POV-Ray simulated this, and it does it perfectly:
A beautiful example of what POV is capable of in the right hands.
I'm quite amazed that you've managed to eliminate all of the seeming
"artifacts" such a scene *could* produce, particularly in regards to IOR
(that is, how a high IOR can bend light rays from out-of-view parts of the
scene and include them where they're not wanted.)
Ken
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Ooo... shiny things!
I just found a new backdrop. :-D
(Will look nice with the shiny blue that SuSE has chosen for all my
window decorations...)
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"Kenneth" <kdw### [at] earthlinknet> wrote:
> I'm quite amazed that you've managed to eliminate all of the seeming
> "artifacts" such a scene *could* produce, particularly in regards to IOR
> (that is, how a high IOR can bend light rays from out-of-view parts of the
> scene and include them where they're not wanted.)
>
Actually, I was thinking of spotlights...how any black areas outside the
spotlight cones invariably show up as edge "artifacts" in high-IOR
superellipsoids. (Not artifacts at all, of course.) But I see now that
you're not (?) using spotlights.
Beautiful, nonetheless.
Ken
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