POV-Ray : Newsgroups : povray.binaries.images : The Thing Server Time
4 Nov 2024 17:55:38 EST (-0500)
  The Thing (Message 1 to 10 of 13)  
Goto Latest 10 Messages Next 3 Messages >>>
From: Bryan Valencia
Subject: The Thing
Date: 1 Feb 2006 19:32:17
Message: <43e15311$1@news.povray.org>
I drew this as a quick sketch the other day and POV'd it for fun.

I'd like to media-fy the blowing sand, but this is adequate for a quick
doodle.


Post a reply to this message


Attachments:
Download 'TheThing.jpg' (34 KB)

Preview of image 'TheThing.jpg'
TheThing.jpg


 

From: Stefan Viljoen
Subject: Re: The Thing
Date: 2 Feb 2006 00:42:09
Message: <43e19bb0@news.povray.org>
Bryan Valencia spake:

> I drew this as a quick sketch the other day and POV'd it for fun.
> 
> I'd like to media-fy the blowing sand, but this is adequate for a quick
> doodle.

Looks suitably ominous - some kind of weird alien surface-to-space defence
cannon on a far off planet, used in an endless war between civilisations...

:) 

Nice concept, some media will make it look suitably more mysterious.

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


Post a reply to this message

From: POVMAN
Subject: Re: The Thing
Date: 2 Feb 2006 05:36:34
Message: <43e1e0b2$1@news.povray.org>
Great Image!  I've already ripped it to my desktop.

What colour have you used for that fog?

Is that green emitting media or a green light source.
-- 
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/


Post a reply to this message

From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 11:24:55
Message: <43e23257$1@news.povray.org>
fog {
  fog_type 1
  distance 20
  color Tan
}

... and the 'eyes'

#declare Eye= sphere{<0,0,0>,1 hollow
  texture{
   pigment{color rgbf .5}
   finish{reflection .2}
  }
 interior{
  media{
   emission green 50
   density {spherical scale 1}
   density {marble turbulence 1 scale 1}
  }
 }

}



"POVMAN" <s### [at] acom> wrote in message news:43e1e0b2$1@news.povray.org...
> Great Image!  I've already ripped it to my desktop.
>
> What colour have you used for that fog?
>
> Is that green emitting media or a green light source.
> -- 
> #####-----#####-----#####
> POV Tips and Hints at ...
> http://povman.blogspot.com/
>
>


Post a reply to this message

From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 12:32:31
Message: <43e2422f@news.povray.org>
can anyone help me get started on the media?  I keep getting an entirely
black image.



"Bryan Valencia" <pov### [at] spamgourmetcom> wrote in message
news:43e15311$1@news.povray.org...
> I drew this as a quick sketch the other day and POV'd it for fun.
>
> I'd like to media-fy the blowing sand, but this is adequate for a quick
> doodle.
>
>
>
>


Post a reply to this message

From: Marc Jacquier
Subject: Re: The Thing
Date: 2 Feb 2006 15:03:08
Message: <43e2657c$1@news.povray.org>

de news:43e2422f@news.povray.org...
> can anyone help me get started on the media?  I keep getting an entirely
> black image.
If image becomes black when you put media, it may be that scattering_color
is way too high or the object containing media is way too big

could you show your material and container code?


Post a reply to this message

From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 15:13:34
Message: <43e267ee@news.povray.org>
well, right now I have this...

 box{<-1,0,-1>*1e3,<1,1,1>*1e3 hollow
  texture{pigment{color rgbf 1}}
  interior{
   media{
    //absorption
    scattering{ 1 (1-Tan) * 0.2
     extinction .1
    }
    intervals 5
    density{granite}
    density{bumps scale <1,0.1,1>}
   }
  }
 }

and it's not black, but it's taking approximately 100,000 years to render.



"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:43e2657c$1@news.povray.org...
>

message
> de news:43e2422f@news.povray.org...
> > can anyone help me get started on the media?  I keep getting an entirely
> > black image.
> If image becomes black when you put media, it may be that scattering_color
> is way too high or the object containing media is way too big
>
> could you show your material and container code?
>
>


Post a reply to this message

From: Alain
Subject: Re: The Thing
Date: 2 Feb 2006 17:47:46
Message: <43e28c12$1@news.povray.org>
Bryan Valencia nous apporta ses lumieres en ce 02/02/2006 15:13:
> well, right now I have this...
> 
>  box{<-1,0,-1>*1e3,<1,1,1>*1e3 hollow
>   texture{pigment{color rgbf 1}}
>   interior{
>    media{
>     //absorption
>     scattering{ 1 (1-Tan) * 0.2
>      extinction .1
>     }
>     intervals 5
>     density{granite}
>     density{bumps scale <1,0.1,1>}
>    }
>   }
>  }
> 
> and it's not black, but it's taking approximately 100,000 years to render.
> 
> 
That's a prety big container. If the light_source is outside of it, even with that
reduced 
extinction and relatively low density, almost all of it gets dispersed out and can't
reach whatever 
there is to light up. Try reducing the density even more, or increase the light's
intensity: start 
with LightColour*10 and work up as needed.
Using intervals 1 samples 100 can actualy be faster than intervals 5 when using method
3 (default).

-- 
Alain
-------------------------------------------------
Practical: Deal with shit one day at a time.


Post a reply to this message

From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 19:43:03
Message: <43e2a717$1@news.povray.org>
I posted the source in Scene-Files

> That's a prety big container. If the light_source is outside of it, even
with that reduced
> extinction and relatively low density, almost all of it gets dispersed out
and can't reach whatever
> there is to light up. Try reducing the density even more, or increase the
light's intensity: start
> with LightColour*10 and work up as needed.
> Using intervals 1 samples 100 can actualy be faster than intervals 5 when
using method 3 (default).
>
> -- 
> Alain
> -------------------------------------------------
> Practical: Deal with shit one day at a time.


Post a reply to this message

From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 19:44:25
Message: <43e2a769$1@news.povray.org>
One of the problems I had with a smaller container was that the tower was
casting a shadow on the inside of the container.


Post a reply to this message

Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.