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I drew this as a quick sketch the other day and POV'd it for fun.
I'd like to media-fy the blowing sand, but this is adequate for a quick
doodle.
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Attachments:
Download 'TheThing.jpg' (34 KB)
Preview of image 'TheThing.jpg'
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Bryan Valencia spake:
> I drew this as a quick sketch the other day and POV'd it for fun.
>
> I'd like to media-fy the blowing sand, but this is adequate for a quick
> doodle.
Looks suitably ominous - some kind of weird alien surface-to-space defence
cannon on a far off planet, used in an endless war between civilisations...
:)
Nice concept, some media will make it look suitably more mysterious.
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Great Image! I've already ripped it to my desktop.
What colour have you used for that fog?
Is that green emitting media or a green light source.
--
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/
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fog {
fog_type 1
distance 20
color Tan
}
... and the 'eyes'
#declare Eye= sphere{<0,0,0>,1 hollow
texture{
pigment{color rgbf .5}
finish{reflection .2}
}
interior{
media{
emission green 50
density {spherical scale 1}
density {marble turbulence 1 scale 1}
}
}
}
"POVMAN" <s### [at] acom> wrote in message news:43e1e0b2$1@news.povray.org...
> Great Image! I've already ripped it to my desktop.
>
> What colour have you used for that fog?
>
> Is that green emitting media or a green light source.
> --
> #####-----#####-----#####
> POV Tips and Hints at ...
> http://povman.blogspot.com/
>
>
Post a reply to this message
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can anyone help me get started on the media? I keep getting an entirely
black image.
"Bryan Valencia" <pov### [at] spamgourmetcom> wrote in message
news:43e15311$1@news.povray.org...
> I drew this as a quick sketch the other day and POV'd it for fun.
>
> I'd like to media-fy the blowing sand, but this is adequate for a quick
> doodle.
>
>
>
>
Post a reply to this message
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de news:43e2422f@news.povray.org...
> can anyone help me get started on the media? I keep getting an entirely
> black image.
If image becomes black when you put media, it may be that scattering_color
is way too high or the object containing media is way too big
could you show your material and container code?
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well, right now I have this...
box{<-1,0,-1>*1e3,<1,1,1>*1e3 hollow
texture{pigment{color rgbf 1}}
interior{
media{
//absorption
scattering{ 1 (1-Tan) * 0.2
extinction .1
}
intervals 5
density{granite}
density{bumps scale <1,0.1,1>}
}
}
}
and it's not black, but it's taking approximately 100,000 years to render.
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:43e2657c$1@news.povray.org...
>
message
> de news:43e2422f@news.povray.org...
> > can anyone help me get started on the media? I keep getting an entirely
> > black image.
> If image becomes black when you put media, it may be that scattering_color
> is way too high or the object containing media is way too big
>
> could you show your material and container code?
>
>
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Bryan Valencia nous apporta ses lumieres en ce 02/02/2006 15:13:
> well, right now I have this...
>
> box{<-1,0,-1>*1e3,<1,1,1>*1e3 hollow
> texture{pigment{color rgbf 1}}
> interior{
> media{
> //absorption
> scattering{ 1 (1-Tan) * 0.2
> extinction .1
> }
> intervals 5
> density{granite}
> density{bumps scale <1,0.1,1>}
> }
> }
> }
>
> and it's not black, but it's taking approximately 100,000 years to render.
>
>
That's a prety big container. If the light_source is outside of it, even with that
reduced
extinction and relatively low density, almost all of it gets dispersed out and can't
reach whatever
there is to light up. Try reducing the density even more, or increase the light's
intensity: start
with LightColour*10 and work up as needed.
Using intervals 1 samples 100 can actualy be faster than intervals 5 when using method
3 (default).
--
Alain
-------------------------------------------------
Practical: Deal with shit one day at a time.
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I posted the source in Scene-Files
> That's a prety big container. If the light_source is outside of it, even
with that reduced
> extinction and relatively low density, almost all of it gets dispersed out
and can't reach whatever
> there is to light up. Try reducing the density even more, or increase the
light's intensity: start
> with LightColour*10 and work up as needed.
> Using intervals 1 samples 100 can actualy be faster than intervals 5 when
using method 3 (default).
>
> --
> Alain
> -------------------------------------------------
> Practical: Deal with shit one day at a time.
Post a reply to this message
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One of the problems I had with a smaller container was that the tower was
casting a shadow on the inside of the container.
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