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Bryan Valencia nous apporta ses lumieres en ce 02/02/2006 15:13:
> well, right now I have this...
>
> box{<-1,0,-1>*1e3,<1,1,1>*1e3 hollow
> texture{pigment{color rgbf 1}}
> interior{
> media{
> //absorption
> scattering{ 1 (1-Tan) * 0.2
> extinction .1
> }
> intervals 5
> density{granite}
> density{bumps scale <1,0.1,1>}
> }
> }
> }
>
> and it's not black, but it's taking approximately 100,000 years to render.
>
>
That's a prety big container. If the light_source is outside of it, even with that
reduced
extinction and relatively low density, almost all of it gets dispersed out and can't
reach whatever
there is to light up. Try reducing the density even more, or increase the light's
intensity: start
with LightColour*10 and work up as needed.
Using intervals 1 samples 100 can actualy be faster than intervals 5 when using method
3 (default).
--
Alain
-------------------------------------------------
Practical: Deal with shit one day at a time.
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