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Here's the latest render of my house, taken from out on the street.
Any comments and criticisms are most desirable.
- I use an ambient plane behind the camera to lighten up the front of
the buildings
- The car is, of course, the famous mini
More pictures and a VR walkthrough: http://rick.measham.id.au/house/
Cheers!
Rick Measham
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Attachments:
Download 'house.front.jpg' (43 KB)
Preview of image 'house.front.jpg'
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Rick Measham <rickm*at%isite.net.au> spake:
> Here's the latest render of my house, taken from out on the street.
>
> Any comments and criticisms are most desirable.
> - I use an ambient plane behind the camera to lighten up the front of
> the buildings
> - The car is, of course, the famous mini
>
> More pictures and a VR walkthrough: http://rick.measham.id.au/house/
>
> Cheers!
> Rick Measham
Hi Rick
Very nice - especially the car. Has an almost cartoony feel for me. Maybe
the bricks a bit grainier / rougher?
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Stefan Viljoen <spamnot@ wrote:
> Very nice - especially the car. Has an almost cartoony feel for me. Maybe
> the bricks a bit grainier / rougher?
Thanks Stefan, but when I refered to the 'famous mini' I was talking
about the POV object rather than the car itself, famous though it be!
Gilles Tran (http://www.oyonale.com) created the mini and has it
available for download on his site. (I've also used a couple of his
other objects elsewhere in the house)
I agree with the 'cartoony' look to the whole thing .. one thing that
makes that happen is the lack of contrast. Behind the camera is an
abmient plane to lighten up the front (it's south facing in the southern
hemisphere). If I take that out then it becomes fairly dark, though more
realistic. It's a toss-up between getting it realistic and presenting a
good 'snapshot' of the house!
Cheers!
Rick Measham
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> Behind the camera is an
> abmient plane to lighten up the front (it's south facing in the southern
> hemisphere). If I take that out then it becomes fairly dark
This is a newbie question, hope you can help. How does an ambient plane
light up objects facing it, since an ambient plane isn't a light source?
Do you have some reflection in the textures on the house?
TIA.
Post a reply to this message
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Ard nous apporta ses lumieres en ce 2005-10-31 15:10:
>>Behind the camera is an
>>abmient plane to lighten up the front (it's south facing in the southern
>>hemisphere). If I take that out then it becomes fairly dark
>
>
> This is a newbie question, hope you can help. How does an ambient plane
> light up objects facing it, since an ambient plane isn't a light source?
> Do you have some reflection in the textures on the house?
>
> TIA.
>
>
When you use radiosity, it IS a light plane. When using radiosity, anything with any
ambient value
(different than zero) will actualy emit some amount of light. That's why I made a
metals2.inc where
I removed all ambient, generaly looks beter to. Should do the same with several
standard includes
some time.
--
Alain
-------------------------------------------------
WARNING: The consumption of alcohol may be a major factor in getting your ass kicked.
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