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5 Nov 2024 10:20:55 EST (-0500)
  DRAGOS! (wip) (Message 1 to 4 of 4)  
From: St 
Subject: DRAGOS! (wip)
Date: 1 Oct 2005 23:47:32
Message: <433f5854@news.povray.org>
Lots to do, but what do you think so far?

   ~Steve~


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From: Rick Measham
Subject: Re: DRAGOS! (wip)
Date: 2 Oct 2005 00:53:45
Message: <433f67d9@news.povray.org>
St. wrote:
> Lots to do, but what do you think so far?

Sad. .. but it looks like it will end up looking terrific .. yet still sad.

Cheers!
Rick Measham


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From: St 
Subject: Re: DRAGOS! (wip)
Date: 2 Oct 2005 01:06:40
Message: <433f6ae0@news.povray.org>
"Rick Measham" <rickm*at%isite.net.au> wrote in message 
news:433f67d9@news.povray.org...
> St. wrote:
>> Lots to do, but what do you think so far?
>
> Sad. .. but it looks like it will end up looking terrific .. yet still 
> sad.

    Wow, so much emotion. <sniff>

     Thanks, Rick.

    ~Steve~  ;)


>
> Cheers!
> Rick Measham
>


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From: Jim Charter
Subject: Re: DRAGOS! (wip)
Date: 2 Oct 2005 21:51:08
Message: <43408e8c$1@news.povray.org>
St. wrote:
> Lots to do, but what do you think so far?
> 

Promising start.  Lots of modelling and narrative interest.

Two oddities hit me first:

Texturing.  The trees and ground colours are far more saturated than the 
dragos' skin are.  Usually the figure/subject would get the stronger 
colours than the ground/setting.  My instinct is to wonder how the scene 
would look with the ground and trees of similar saturations to the 
dragon skin.  (Actually a pure white textureless render might be of 
interest.)

Scale.  Trees vs dragos especially.  The scale may be exactly what you 
want.  But somehow you need to sell me on it better.

One cinematic narrative thing:
I want to see the opposite dragos' head more clearly.

In the plus column:
The naturalistic placement and posing of the figures in the terrain. 
The consideration of the whole scene from the start.


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