St. wrote:
> Lots to do, but what do you think so far?
>
Promising start. Lots of modelling and narrative interest.
Two oddities hit me first:
Texturing. The trees and ground colours are far more saturated than the
dragos' skin are. Usually the figure/subject would get the stronger
colours than the ground/setting. My instinct is to wonder how the scene
would look with the ground and trees of similar saturations to the
dragon skin. (Actually a pure white textureless render might be of
interest.)
Scale. Trees vs dragos especially. The scale may be exactly what you
want. But somehow you need to sell me on it better.
One cinematic narrative thing:
I want to see the opposite dragos' head more clearly.
In the plus column:
The naturalistic placement and posing of the figures in the terrain.
The consideration of the whole scene from the start.
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