From: Doctor John
Subject: First post (not!!)
Date: 21 Sep 2005 10:25:13
Message: <43316d49@news.povray.org>
It's been so long since I posted to this group that I thought I'd better
start with the ubiquitous plane & sphere.
Unfortunately it looks as if some bugs have crept in and damaged my code (or
is it just a simple case of code rot?)
John
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From: Florian Brucker
Subject: Re: First post (not!!)
Date: 21 Sep 2005 14:39:13
Message: <4331a8d1@news.povray.org>
> Unfortunately it looks as if some bugs have crept in and damaged my code (or > is it just a simple case of code rot?)
Nice! You may want to scale and translate your checker pigment in the
y-direction (or whatever your sky is), to avoid the color changes in the
holes.
Florian
From: Larry Hudson
Subject: Re: First post (not!!)
Date: 21 Sep 2005 22:16:55
Message: <43321417$1@news.povray.org>
Florian Brucker wrote:
>> Unfortunately it looks as if some bugs have crept in and damaged my >> code (or is it just a simple case of code rot?)> > > Nice! You may want to scale and translate your checker pigment in the > y-direction (or whatever your sky is), to avoid the color changes in the > holes.> > > Florian
Hmm. I disagree -- that effect is one of the things that struck me as
so interesting. I'm not sure how it's done -- it doesn't appear to be
simply y-scaling, which was my initial impression.
-=- Larry -=-
From: Thomas de Groot
Subject: Re: First post (not!!)
Date: 22 Sep 2005 03:29:55
Message: <43325d73@news.povray.org>
"Florian Brucker" <tor### [at] torfboldcom> schreef in bericht
news:4331a8d1@news.povray.org...
>> Nice! You may want to scale and translate your checker pigment in the> y-direction (or whatever your sky is), to avoid the color changes in the> holes.>
That's part of the code rot! A very typical case I'm afraid! :-)
Nice image!
Thomas
From: Doctor John
Subject: Re: First post (not!!)
Date: 23 Sep 2005 05:12:48
Message: <4333c710$1@news.povray.org>
> "Florian Brucker" <tor### [at] torfboldcom> schreef in bericht> news:4331a8d1@news.povray.org...>>>> Nice! You may want to scale and translate your checker pigment in the>> y-direction (or whatever your sky is), to avoid the color changes in the>> holes.>>
I can see where you're coming from but in the end I stuck with the image as
it is, feeling (like Larry) that the colour changes added something to the
image.
Thanks for the comments, guys, it's nice to be back.
John
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