Florian Brucker wrote:
>> Unfortunately it looks as if some bugs have crept in and damaged my
>> code (or is it just a simple case of code rot?)
>
>
> Nice! You may want to scale and translate your checker pigment in the
> y-direction (or whatever your sky is), to avoid the color changes in the
> holes.
>
>
> Florian
Hmm. I disagree -- that effect is one of the things that struck me as
so interesting. I'm not sure how it's done -- it doesn't appear to be
simply y-scaling, which was my initial impression.
-=- Larry -=-
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