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simple question:
How can I texture a mesh2 as a whole?
Norbert Kern
"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:dg1in5$a72$1@chho.imagico.de...
> IIRC you save a lot if your mesh is textured as a whole and not internally
> (Mesh textures are copied).
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Norbert Kern wrote:
> simple question:
> How can I texture a mesh2 as a whole?
>
If you have a textureless (no texture_list) mesh2 object called 'Mesh2':
#declare Textured_Mesh2=
object {
Mesh2
texture { ... }
}
;-)
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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Oh my word... how cool is that?! :-D
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"Norbert Kern" <nor### [at] t-onlinede> schreef in bericht
news:43236855@news.povray.org...
> This demo scene shows three effects useful for planting many things like
> grass, trees, rocks or stones.
>
Excellent! I am impressed by your method! ...and image!
have you thought about the implication of your scene?? Dead trees where the
pov-logo appears!!! POV is deadly! :-)
That could be interpreted as very negative advertisement ;-)
Thomas
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> have you thought about the implication of your scene?? Dead trees where
> the
> pov-logo appears!!! POV is deadly! :-)
Lol!
I thought more of larches in autumn, when I defined the yellow tree texture.
The green ones should be firs.
By the way, I threw the scene together in 2 h. So don't be impressed.
I'm currently working on a meadow scene, where the green colors are much
more vivid and realistic.
A small part shows what I mean.
Norbert Kern
Post a reply to this message
Attachments:
Download 'green.jpg' (91 KB)
Preview of image 'green.jpg'
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Norbert Kern wrote:
> I'm currently working on a meadow scene, where the green colors are much
> more vivid and realistic.
> A small part shows what I mean.
Stop posting photos! :)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Norbert Kern" <nor### [at] t-onlinede> schreef in bericht
news:4325c254@news.povray.org...
>
> I'm currently working on a meadow scene, where the green colors are much
> more vivid and realistic.
> A small part shows what I mean.
>
>
<sigh>
(I already hear my old PC groaning and creaking under the strain...)
This looks very realistic, Norbert!
Thomas
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"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:4325c757@news.povray.org...
> Norbert Kern wrote:
> > I'm currently working on a meadow scene, where the green colors are much
> > more vivid and realistic.
> > A small part shows what I mean.
>
> Stop posting photos! :)
>
> --
> Tim Cook
hmm.
seriously, i almost can't tell. the focal blur might be the only giveaway.
either it's focal blur, or bad compression.
kinda not sure.
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"Norbert Kern" <nor### [at] t-onlinede> wrote:
> I'm currently working on a meadow scene, where the green colors are much
> more vivid and realistic.
> A small part shows what I mean.
If those plants were any more realistic, I'd get hayfever just looking at
them. :)
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"Ross" wrote in message news:4326fc43$1@news.povray.org...
> "Tim Cook" wrote in message
> news:4325c757@news.povray.org...
>> Norbert Kern wrote:
>> > I'm currently working on a meadow scene, where the green colors are
>> > much
>> > more vivid and realistic.
>> > A small part shows what I mean.
>>
>> Stop posting photos! :)
>>
>> --
>> Tim Cook
>
> hmm.
>
> seriously, i almost can't tell. the focal blur might be the only giveaway.
> either it's focal blur, or bad compression.
>
> kinda not sure.
Has to be compression. I reproduced the image he did (half way), and
there's no focal blur... don't think there should be.
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