POV-Ray : Newsgroups : povray.binaries.images : Dial Texture Test Server Time
5 Nov 2024 08:26:00 EST (-0500)
  Dial Texture Test (Message 1 to 6 of 6)  
From: Chuck Hoffmann
Subject: Dial Texture Test
Date: 8 Sep 2005 07:49:47
Message: <4320255b@news.povray.org>
This is a test I made of applying a texture to a dial face. The texture was 
generated procedurally using MegaPOV, then the resulting image was imported 
back into this scene as the dial face.


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Attachments:
Download 'dialtest.jpg' (32 KB)

Preview of image 'dialtest.jpg'
dialtest.jpg


 

From: Henrik Fisch
Subject: Re: Dial Texture Test
Date: 8 Sep 2005 09:20:01
Message: <web.432039bd26a0b2a2a9c18d520@news.povray.org>
"Chuck Hoffmann" <cha### [at] comcastnet> wrote:
> ... The texture was generated procedurally using MegaPOV, ...

Is there any chance of sharing how you actually made the texture in MegaPOV?
Would be very interesting. :-)

Regards,
Henrik Fisch


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From: Florian Brucker
Subject: Re: Dial Texture Test
Date: 8 Sep 2005 13:16:25
Message: <432071e9$1@news.povray.org>
> This is a test I made of applying a texture to a dial face. The texture was 
> generated procedurally using MegaPOV

Why did you have to use MegaPOV? Wouldn't it be possible to use the 
object-pattern to achieve the same effect? (Just curious)


Bye,
Florian


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From: Chuck Hoffmann
Subject: Re: Dial Texture Test
Date: 8 Sep 2005 20:54:52
Message: <4320dd5c$1@news.povray.org>
"Florian Brucker" <tor### [at] torfboldcom> wrote in message 
news:432071e9$1@news.povray.org...
>> This is a test I made of applying a texture to a dial face. The texture 
>> was generated procedurally using MegaPOV
>
> Why did you have to use MegaPOV? Wouldn't it be possible to use the 
> object-pattern to achieve the same effect? (Just curious)

I used MegaPOV to generate the texture because of the h_align_center and 
v_align_center
modifiers available to the text object. It makes it a lot easier to 
accurately align the numbers on the dial face.

Chuck Hoffmann


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From: Chuck Hoffmann
Subject: Re: Dial Texture Test
Date: 9 Sep 2005 01:51:35
Message: <432122e7$1@news.povray.org>
"Henrik Fisch" <hfi### [at] softfischde> wrote in message 
news:web.432039bd26a0b2a2a9c18d520@news.povray.org...
> "Chuck Hoffmann" <cha### [at] comcastnet> wrote:
>> ... The texture was generated procedurally using MegaPOV, ...
>
> Is there any chance of sharing how you actually made the texture in 
> MegaPOV?
> Would be very interesting. :-)
>
I have posted the scene file to povray.binaries.scene-files as a zipped 
attachment. I hope you find it useful.
Chuck Hoffmann


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From: Henrik Fisch
Subject: Re: Dial Texture Test
Date: 9 Sep 2005 02:40:00
Message: <web.43212e0826a0b2a2a9c18d520@news.povray.org>
"Chuck Hoffmann" <cha### [at] comcastnet> wrote:

> I have posted the scene file to povray.binaries.scene-files as a zipped
> attachment. I hope you find it useful.

Great! Thank you very much! :-)

Regards,
Henrik Fisch


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