This is a test I made of applying a texture to a dial face. The texture was
generated procedurally using MegaPOV, then the resulting image was imported
back into this scene as the dial face.
"Chuck Hoffmann" <cha### [at] comcastnet> wrote:
> ... The texture was generated procedurally using MegaPOV, ...
Is there any chance of sharing how you actually made the texture in MegaPOV?
Would be very interesting. :-)
Regards,
Henrik Fisch
> This is a test I made of applying a texture to a dial face. The texture was > generated procedurally using MegaPOV
Why did you have to use MegaPOV? Wouldn't it be possible to use the
object-pattern to achieve the same effect? (Just curious)
Bye,
Florian
"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:432071e9$1@news.povray.org...
>> This is a test I made of applying a texture to a dial face. The texture >> was generated procedurally using MegaPOV>> Why did you have to use MegaPOV? Wouldn't it be possible to use the > object-pattern to achieve the same effect? (Just curious)
I used MegaPOV to generate the texture because of the h_align_center and
v_align_center
modifiers available to the text object. It makes it a lot easier to
accurately align the numbers on the dial face.
Chuck Hoffmann
"Henrik Fisch" <hfi### [at] softfischde> wrote in message
news:web.432039bd26a0b2a2a9c18d520@news.povray.org...
> "Chuck Hoffmann" <cha### [at] comcastnet> wrote:>> ... The texture was generated procedurally using MegaPOV, ...>> Is there any chance of sharing how you actually made the texture in > MegaPOV?> Would be very interesting. :-)>
I have posted the scene file to povray.binaries.scene-files as a zipped
attachment. I hope you find it useful.
Chuck Hoffmann
"Chuck Hoffmann" <cha### [at] comcastnet> wrote:
> I have posted the scene file to povray.binaries.scene-files as a zipped> attachment. I hope you find it useful.
Great! Thank you very much! :-)
Regards,
Henrik Fisch