POV-Ray : Newsgroups : povray.binaries.images : Little pendentive Server Time
18 Nov 2024 18:32:27 EST (-0500)
  Little pendentive (Message 1 to 7 of 7)  
From: LightBeam
Subject: Little pendentive
Date: 21 Jun 2005 17:50:39
Message: <42b88baf@news.povray.org>
1st of the summer :-)
Blobs, radiosity, focal blur (my trinity ?! lol)
more than 4hours of rendering (AMD XP3200+)
Enjoy. Comments are welcomes. thanks :-)


Post a reply to this message


Attachments:
Download 'pinderlot.jpg' (242 KB)

Preview of image 'pinderlot.jpg'
pinderlot.jpg


 

From: Bob Hughes
Subject: Re: Little pendentive
Date: 22 Jun 2005 00:18:23
Message: <42b8e68f$1@news.povray.org>
I think the operative word here, since it is jewelry, would be gorgeous--  
with an exclamation point.

That bend in the cord (whatever the word for that piece) probably needs to 
touch the ground (again, whatever word for that part). I can't imagine it 
being that stiff a material if it is to be worn around the neck, and the 
bends reflect that aspect anyway. There's also some descrepency with the 
cord between the penant and nearer beads, looks completely smooth whereas 
the rest has divisions (where in focus).

It sure is a fine looking render, regardless. Great picture.

Bob Hughes


Post a reply to this message

From: brandon
Subject: Re: Little pendentive
Date: 22 Jun 2005 06:40:00
Message: <web.42b93ed33985efbec701bc320@news.povray.org>
I agree with Bob. The way that the the majority of the cord is floating
above the ground is distracting.

It looks like you might have used a wood (or similar) pattern for the cord
(just guessing). If you rotated the pattern 90 degrees about the y axis (or
whatever it would take to make the "grain" run towards us), it might keep
the smooth section from appearing near the pendant.

My $0.02 :P

The pendant realy does look incredible (texture/finish and actual object).
Good job!


Post a reply to this message

From: s day
Subject: Re: Little pendentive
Date: 22 Jun 2005 07:00:00
Message: <web.42b944343985efbe707614600@news.povray.org>
LightBeam <s.f### [at] tiscalifr> wrote:
> 1st of the summer :-)
> Blobs, radiosity, focal blur (my trinity ?! lol)
> more than 4hours of rendering (AMD XP3200+)
> Enjoy. Comments are welcomes. thanks :-)

A very nice render, I assume the cord also a blob, a good use of blobs I
hadn't thought of. If it is a blob is it just one or did you have to use
several to make the whole cord?


Post a reply to this message

From: LightBeam
Subject: Re: Little pendentive
Date: 22 Jun 2005 10:20:47
Message: <42b973bf$1@news.povray.org>
Thanks everybody.
The cord is made of spheres along a spline (thats why it "floating" 
partially) because the spline is a 2D function (No time tou coding a 
"trace" function for this little image). According that the cord is made 
of "metalic spirals" (like some fashion cords...) the floating effect 
isn't very strange ;-p


Post a reply to this message

From: m1j
Subject: Re: Little pendentive
Date: 22 Jun 2005 11:35:01
Message: <web.42b984043985efbeccf67d800@news.povray.org>
LightBeam <s.f### [at] tiscalifr> wrote:
> 1st of the summer :-)
> Blobs, radiosity, focal blur (my trinity ?! lol)
> more than 4hours of rendering (AMD XP3200+)
> Enjoy. Comments are welcomes. thanks :-)

Just two thinks I can see at the moment:
The pendent bumpmap has stretch marks on the side. Not sure how but it would
be better to rap the texture rather than use a simple planer map.
The second would be to use a bump map for the floor/table top. The texture
looks like it was painted on.

Hope these ideas help.


Post a reply to this message

From: brandon
Subject: Re: Little pendentive
Date: 23 Jun 2005 00:20:01
Message: <web.42ba380a3985efbe700331aa0@news.povray.org>
LightBeam <s.f### [at] tiscalifr> wrote:
> Thanks everybody.
> The cord is made of spheres along a spline (thats why it "floating"
> partially) because the spline is a 2D function (No time tou coding a
> "trace" function for this little image). According that the cord is made
> of "metalic spirals" (like some fashion cords...) the floating effect
> isn't very strange ;-p

Wouldn't need trace. Just offset y by radius of spheres. Doesn't matter if
it goes into the table a tinny tinny bit from overshoot. Won't be able to
tell.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.