|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
1st of the summer :-)
Blobs, radiosity, focal blur (my trinity ?! lol)
more than 4hours of rendering (AMD XP3200+)
Enjoy. Comments are welcomes. thanks :-)
Post a reply to this message
Attachments:
Download 'pinderlot.jpg' (242 KB)
Preview of image 'pinderlot.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I think the operative word here, since it is jewelry, would be gorgeous--
with an exclamation point.
That bend in the cord (whatever the word for that piece) probably needs to
touch the ground (again, whatever word for that part). I can't imagine it
being that stiff a material if it is to be worn around the neck, and the
bends reflect that aspect anyway. There's also some descrepency with the
cord between the penant and nearer beads, looks completely smooth whereas
the rest has divisions (where in focus).
It sure is a fine looking render, regardless. Great picture.
Bob Hughes
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I agree with Bob. The way that the the majority of the cord is floating
above the ground is distracting.
It looks like you might have used a wood (or similar) pattern for the cord
(just guessing). If you rotated the pattern 90 degrees about the y axis (or
whatever it would take to make the "grain" run towards us), it might keep
the smooth section from appearing near the pendant.
My $0.02 :P
The pendant realy does look incredible (texture/finish and actual object).
Good job!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
LightBeam <s.f### [at] tiscalifr> wrote:
> 1st of the summer :-)
> Blobs, radiosity, focal blur (my trinity ?! lol)
> more than 4hours of rendering (AMD XP3200+)
> Enjoy. Comments are welcomes. thanks :-)
A very nice render, I assume the cord also a blob, a good use of blobs I
hadn't thought of. If it is a blob is it just one or did you have to use
several to make the whole cord?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks everybody.
The cord is made of spheres along a spline (thats why it "floating"
partially) because the spline is a 2D function (No time tou coding a
"trace" function for this little image). According that the cord is made
of "metalic spirals" (like some fashion cords...) the floating effect
isn't very strange ;-p
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
LightBeam <s.f### [at] tiscalifr> wrote:
> 1st of the summer :-)
> Blobs, radiosity, focal blur (my trinity ?! lol)
> more than 4hours of rendering (AMD XP3200+)
> Enjoy. Comments are welcomes. thanks :-)
Just two thinks I can see at the moment:
The pendent bumpmap has stretch marks on the side. Not sure how but it would
be better to rap the texture rather than use a simple planer map.
The second would be to use a bump map for the floor/table top. The texture
looks like it was painted on.
Hope these ideas help.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
LightBeam <s.f### [at] tiscalifr> wrote:
> Thanks everybody.
> The cord is made of spheres along a spline (thats why it "floating"
> partially) because the spline is a 2D function (No time tou coding a
> "trace" function for this little image). According that the cord is made
> of "metalic spirals" (like some fashion cords...) the floating effect
> isn't very strange ;-p
Wouldn't need trace. Just offset y by radius of spheres. Doesn't matter if
it goes into the table a tinny tinny bit from overshoot. Won't be able to
tell.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |