From: Jim Charter
Subject: Re: 'Artistic' Starfield (50kbu)
Date: 1 Jun 2005 12:07:07
Message: <429ddd2b$1@news.povray.org>
Mike Williams wrote:
> This is what I managed to come up with.> Parse time: 0s, render time: 121s on an old 850MHz machine.>
Looks like you nested wrinkles or granite inside a
bumps pattern, but still looks quite flat compared to Gail's result
Maybe jumping up the octaves and lambda by a large factor would give it
more grain?
"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:429dca44@news.povray.org...
> This is what I managed to come up with.> Parse time: 0s, render time: 121s on an old 850MHz machine.>
Interesting. Are the star textures or objects?
The reason mine is slow is that I'm distributing the stars (at the moment a
total of 20000) according to
a density. I think most of the parsing time comes from a location not
matching the required density and having to be
recalculated.