POV-Ray : Newsgroups : povray.binaries.images : Re: 'Artistic' Starfield (50kbu) Server Time
5 Nov 2024 18:23:04 EST (-0500)
  Re: 'Artistic' Starfield (50kbu) (Message 1 to 3 of 3)  
From: Mike Williams
Subject: Re: 'Artistic' Starfield (50kbu)
Date: 1 Jun 2005 10:46:28
Message: <429dca44@news.povray.org>
This is what I managed to come up with.
Parse time: 0s, render time: 121s on an old 850MHz machine.


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From: Jim Charter
Subject: Re: 'Artistic' Starfield (50kbu)
Date: 1 Jun 2005 12:07:07
Message: <429ddd2b$1@news.povray.org>
Mike Williams wrote:
> This is what I managed to come up with.
> Parse time: 0s, render time: 121s on an old 850MHz machine.
> 


Looks like you nested wrinkles or granite inside a

  bumps pattern, but still looks quite flat compared to Gail's result

Maybe jumping up the octaves and lambda by a large factor would give it 
more grain?


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From: Gail Shaw
Subject: Re: 'Artistic' Starfield (50kbu)
Date: 1 Jun 2005 12:31:45
Message: <429de2f1@news.povray.org>
"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:429dca44@news.povray.org...
> This is what I managed to come up with.
> Parse time: 0s, render time: 121s on an old 850MHz machine.
>

Interesting. Are the star textures or objects?

The reason mine is slow is that I'm distributing the stars (at the moment a
total of 20000) according to
a density. I think most of the parsing time comes from a location not
matching the required density and having to be
recalculated.


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