"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:429dca44@news.povray.org...
> This is what I managed to come up with.
> Parse time: 0s, render time: 121s on an old 850MHz machine.
>
Interesting. Are the star textures or objects?
The reason mine is slow is that I'm distributing the stars (at the moment a
total of 20000) according to
a density. I think most of the parsing time comes from a location not
matching the required density and having to be
recalculated.
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