POV-Ray : Newsgroups : povray.binaries.images : autobahn [107K] Server Time
5 May 2024 03:57:16 EDT (-0400)
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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 05:35:47
Message: <42735173$1@news.povray.org>
Jim Charter wrote:
> That is the sense of detail that is barely perceptible and therefore 
> puzzling to the mind.  I try to identify the nature the structure of 
> what appears to be a distant span of some sort.

   Well, there is a barely modeled tunnel crossing a simple dome-like
hill. Just to give the impression that there is something...

--
Jaime


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From: Marc Jacquier
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 07:45:06
Message: <42736fc2@news.povray.org>

de news:4271e0f3@news.povray.org...
> Still playing with my Wings3D cars... truck donations accepted! :)
>
> --
> Jaime
>
>
Hey Jaime!
Don't you know what happens to the guys who post photographs here?
They are poured molten tar on them, covered whith feathers, tied on a
rail.....

Now I stop kidding. Thats fantastic!!
The only critics I can do have yet be done: sharp shadows, blue signs too
clean.
And tree trunks slightly too gnarled (end trees too tall and close to the
road)

But WOW I can smell more or less well burned gaz , heated oil and tyres (I
think I'll go too the seaside to clean up my lungs lol)

Regards

Marc


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From: Zeger Knaepen
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 07:45:37
Message: <42736fe1$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:4273500e$1@news.povray.org...
> Zeger Knaepen wrote:
> > Well, for something like that, it's not that hard: the road can be just a
plane
> > with the image projection_map'ed onto it:
>
>    That's very interesting, and should have an use also for other
> experiments on my to-do list. I always wondered how this was done, but
> never would have figured it out myself... many thanks!

no problem :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Marc Jacquier
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 07:48:55
Message: <427370a7@news.povray.org>

de news:42734825@news.povray.org...
>
>    Mostly not... :) There are only a few real Euskera words, like there
> are also a few real Spanish, English, Italian, Portuguese, etc... but
> they rarely form a coherent sentence. Most of the vocals are just
> improvised syllables put together with no message, letting you enjoy the
> harmony (which is brilliant), and that is really a pleasant discovery
> for a fan of instrumental music like me.
>
> --
> Jaime

Any link to listen?

Marc


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From: Greg M  Johnson
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 09:32:36
Message: <427388f4@news.povray.org>
breathtaking.

From my wacky perspective, somehow this would be even cooler if you were to 
add to it something that ain't photorealistic or overly stylized in 
construction.  That would make it extra cool.   If you were to say put this 
image as-is  on a subway billboard advertisement, who'd care-- it's just a 
photograph.


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From: John D  Gwinner
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 12:58:17
Message: <4273b929$1@news.povray.org>
It is an amazing image.  I also thought it was cars pasted into a picture!


"Stefano Tessarin" <s.t### [at] tinit> wrote in message 
news:42722e52@news.povray.org...
> just a question, but pavement textures are procedurals or image_maps?

The pavement is very good looking.  I'm not sure about the autobahn, but 
normally worn asphault has a pattern of cracks that I haven't found a good 
way to simulate.  Concrete has bigger 'holes' that at highway speeds don't 
make a thump as much as you think considering how deep they can be.

I also thought the way the lane wear was done was excellent.

        == John ==


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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 13:54:24
Message: <4273c650$1@news.povray.org>
Zeger Knaepen wrote:
> "Stefano Tessarin" <s.t### [at] tinit> wrote in message 
> news:42722e52@news.povray.org...
> 
>> just a question, but pavement textures are procedurals or
>> image_maps?
> 
> Knowing Jaime, it's probably a proceduralized image_map: 
> http://ignorancia.org/tech_page.php?image=23&db=tips

   Yes, you know me! I used the same trick but a bit specialized for the
material_map which uses it. The base is a concrete photo from
imageafter.com, with a bit of turbulence on y, and a gradient x on top
for the dirty on the center of the lanes (not very well aligned, indeed).

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 13:56:56
Message: <4273c6e8$1@news.povray.org>
Marc Jacquier wrote:
> Any link to listen?

His site www.primital.com has some samples:

   http://www.primital.com/pages/en/primital.htm

and here is a complete song (legal link):

   http://www.theborderlinemusic.com/primital.mp3

Hope you like it...

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 14:02:31
Message: <4273c837@news.povray.org>
Eero Ahonen wrote:
> The center of the road (between different-way lanes, I mean) somehow
>  doesn't look photorealistic. Maybe it's too perfect - the fences are
>  totally straight, theier posts are all in nice line etc.

   Yes, the placement of the fence pieces is totally straight... I should
do something to make it a bit winding. Thanks!

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 14:18:38
Message: <4273cbfe$1@news.povray.org>
Jim Charter wrote:
> Oddly, I've never been attracted to cars, never have owned one, never
>  painted one, only modelled one once and it was barely an offhand
> four hour shot at it.  But I *love* highways.

   I like cars, but not as much as I like driving. But I don't like
driving on the highway... it's boring: I prefer the city or rural roads.
I did a highway scene because it is easier to model than a city or a
rural road.

--
Jaime


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