POV-Ray : Newsgroups : povray.binaries.images : First (lame) attempt at a head Server Time
7 Nov 2024 04:54:55 EST (-0500)
  First (lame) attempt at a head (Message 1 to 5 of 5)  
From: Michael Raiford
Subject: First (lame) attempt at a head
Date: 23 Oct 2004 13:52:38
Message: <417a9a66@news.povray.org>


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From: Alain
Subject: Re: First (lame) attempt at a head
Date: 24 Oct 2004 11:08:51
Message: <417bc583$1@news.povray.org>
Michael Raiford nous apporta ses lumieres ainsi en ce 2004-10-23 13:52... :

>
>
> ------------------------------------------------------------------------
>
That's Odo's head! In more shiny.

Alain


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From: Chris B
Subject: Re: First (lame) attempt at a head
Date: 29 Oct 2004 06:54:18
Message: <4182215a$1@news.povray.org>
"Michael Raiford" <mra### [at] hotmailcom> wrote in message
news:417a9a66@news.povray.org...
>
>

Well it's a start.
Where are you going with this?
Are you aiming for human, space creature or something else?
What tools/techniques are you using?


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From: Mike Raiford
Subject: Re: First (lame) attempt at a head
Date: 29 Oct 2004 08:45:57
Message: <41823b85$1@news.povray.org>
Chris B wrote:

> Well it's a start.
> Where are you going with this?
> Are you aiming for human, space creature or something else?
> What tools/techniques are you using?

Well -- Humanoid. It was a practice head. I'm using Wings3D, standard 
subdivision modelling.

I didn't really have an aim, when I created it, I just did it to see how 
close I could get to having something that looked reasonably 
recognisable as a face.

-- 
~Mike


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From: Chris B
Subject: Re: First (lame) attempt at a head
Date: 29 Oct 2004 11:02:10
Message: <41825b72$1@news.povray.org>
"Mike Raiford" <mra### [at] hotmailcom> wrote in message
news:41823b85$1@news.povray.org...
> Chris B wrote:
>
> > Well it's a start.
> > Where are you going with this?
> > Are you aiming for human, space creature or something else?
> > What tools/techniques are you using?
>
> Well -- Humanoid. It was a practice head. I'm using Wings3D, standard
> subdivision modelling.
>
> I didn't really have an aim, when I created it, I just did it to see how
> close I could get to having something that looked reasonably
> recognisable as a face.
>
> -- 
> ~Mike

Well it's definitely recognisable.

If you're still working on it then the proportions seem a bit off, the eyes
could come down and  be recessed back a bit. Lifting the top of the head to
give a bigger forehead would make the overall proportions about right.

For the eyes I would recommend pulling back a socket behind the eyelids and
doing the eyeballs as separate spheres. In fact there's some POVRay eyeballs
and stuff you could use here:
http://www.telinco.co.uk/c_bartlett/povperson/head/index.htm

Chris.


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