POV-Ray : Newsgroups : povray.binaries.images : Fountains, take 2 Server Time
13 Nov 2024 17:48:29 EST (-0500)
  Fountains, take 2 (Message 1 to 2 of 2)  
From: Mike Kost
Subject: Fountains, take 2
Date: 28 Oct 2004 13:48:05
Message: <418130d3@news.povray.org>
After the comments from my last posting, I went back and regenerated the
fountain. I decreased the blob threshold, added a more aggressive decay on
the blob sphere radius, and added some jitter to the particles to reduce
the uniformity from my previous posting. 

I've attached two images. One has a regular pigment coloring (rgb
<0.9,0.95,1>), while the other uses a more complex texture and interior set
(see below). It lets you see the structure underneith and how it plays out
with the mostly transparent, reflective texture.

The real-water texture:

    texture {
        pigment { color rgbt <0.9, 0.95, 1.0, 0.9 > }
        finish {
            reflection {
                0.0, 1.0
                fresnel on
            }
        }
    }
    interior {
        ior 1.33
    }

Mike


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Attachments:
Download '2.frenel.aa.jpg' (152 KB) Download '2.jpg' (131 KB)

Preview of image '2.frenel.aa.jpg'
2.frenel.aa.jpg

Preview of image '2.jpg'
2.jpg


 

From: Ross
Subject: Re: Fountains, take 2
Date: 28 Oct 2004 19:14:27
Message: <41817d53$1@news.povray.org>
"Mike Kost" <nom### [at] nomailcom> wrote in message
news:418130d3@news.povray.org...
> After the comments from my last posting, I went back and regenerated the
> fountain. I decreased the blob threshold, added a more aggressive decay on
> the blob sphere radius, and added some jitter to the particles to reduce
> the uniformity from my previous posting.
>
> I've attached two images. One has a regular pigment coloring (rgb
> <0.9,0.95,1>), while the other uses a more complex texture and interior
set
> (see below). It lets you see the structure underneith and how it plays out
> with the mostly transparent, reflective texture.
>
> The real-water texture:
>
>     texture {
>         pigment { color rgbt <0.9, 0.95, 1.0, 0.9 > }
>         finish {
>             reflection {
>                 0.0, 1.0
>                 fresnel on
>             }
>         }
>     }
>     interior {
>         ior 1.33
>     }
>
> Mike

Looks great. I look forward to seeing it in a full scene


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