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After the comments from my last posting, I went back and regenerated the
fountain. I decreased the blob threshold, added a more aggressive decay on
the blob sphere radius, and added some jitter to the particles to reduce
the uniformity from my previous posting.
I've attached two images. One has a regular pigment coloring (rgb
<0.9,0.95,1>), while the other uses a more complex texture and interior set
(see below). It lets you see the structure underneith and how it plays out
with the mostly transparent, reflective texture.
The real-water texture:
texture {
pigment { color rgbt <0.9, 0.95, 1.0, 0.9 > }
finish {
reflection {
0.0, 1.0
fresnel on
}
}
}
interior {
ior 1.33
}
Mike
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Attachments:
Download '2.frenel.aa.jpg' (152 KB)
Download '2.jpg' (131 KB)
Preview of image '2.frenel.aa.jpg'
Preview of image '2.jpg'
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