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From: Tim Nikias
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 05:52:02
Message: <417b7b42$1@news.povray.org>
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Neat code! Would it be okay if I'd put that up in my POV-Code section? Won't
be there for a few days though, as I'm rehauling the website, but
nontheless...
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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From: LightBeam
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 08:20:44
Message: <417b9e1c$1@news.povray.org>
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Ouch ! :-O
Are your a magician or someone else ?
;-))
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Samuel Benge <stb### [at] hotmail com> wrote:
> Is this helpful to anyone? Questions and comments, appreciated as always!
Very helpful indeed; thanks for posting it, a valuable piece of code!
Beginners might not know R is a random number seed, so add:
#declare R = seed(0);
-Mark Slone
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Anthony D. Baye wrote:
> Ineteresting, that could save a lot of work in some places.
Thanks!
-Sam
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Tim Nikias wrote:
> Neat code! Would it be okay if I'd put that up in my POV-Code section? Won't
> be there for a few days though, as I'm rehauling the website, but
> nontheless...
>
> Regards,
> Tim
Tim, I wouldn't have posted it here if I was snooty about it being
redistributed. Go ahead!
-Sam
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LightBeam wrote:
> Ouch ! :-O
> Are your a magician or someone else ?
> ;-))
No, magician wear funny capes :) Reminds me of a hilarous episode of
Seinfeld....
-Sam
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Renderdog wrote:
> Samuel Benge <stb### [at] hotmail com> wrote:
>
>>Is this helpful to anyone? Questions and comments, appreciated as always!
>>
>
> Very helpful indeed; thanks for posting it, a valuable piece of code!
>
> Beginners might not know R is a random number seed, so add:
>
> #declare R = seed(0);
>
> -Mark Slone
Yikes! I always put that near the top of my scene code, so I totally
missed it. For the record, I used
#declare R = seed(0009);
because out of the twenty seeds I tried, that one had less surface
normal inaccuracies. Maybe I should post the complete code somewhere....
Thanks for catching that, Renderdog!
-Sam
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Samuel Benge wrote:
That really is very cool. This *and* the fake scattering. Amazing
innovation.
-Shay
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From: Samuel Benge
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 16:13:59
Message: <417C0CEF.90505@hotmail.com>
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Shay wrote:
> Samuel Benge wrote:
>
> That really is very cool. This *and* the fake scattering. Amazing
> innovation.
>
> -Shay
Thank you Shay. I have another fake SSS technique I'll be sharing soon.
It's really fast, but has certain limitations.
-Sam
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From: Tim Nikias
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 17:03:13
Message: <417c1891@news.povray.org>
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> Tim, I wouldn't have posted it here if I was snooty about it being
> redistributed. Go ahead!
Thanks! Just wanted to make sure that I'm not hurting anyone. :-)
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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