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Renderdog wrote:
> Samuel Benge <stb### [at] hotmailcom> wrote:
>
>>Is this helpful to anyone? Questions and comments, appreciated as always!
>>
>
> Very helpful indeed; thanks for posting it, a valuable piece of code!
>
> Beginners might not know R is a random number seed, so add:
>
> #declare R = seed(0);
>
> -Mark Slone
Yikes! I always put that near the top of my scene code, so I totally
missed it. For the record, I used
#declare R = seed(0009);
because out of the twenty seeds I tried, that one had less surface
normal inaccuracies. Maybe I should post the complete code somewhere....
Thanks for catching that, Renderdog!
-Sam
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