POV-Ray : Newsgroups : povray.binaries.images : skin texture (88kb jpeg) Server Time
13 Nov 2024 22:22:20 EST (-0500)
  skin texture (88kb jpeg) (Message 1 to 8 of 8)  
From: Samuel Benge
Subject: skin texture (88kb jpeg)
Date: 8 Oct 2004 23:54:12
Message: <4167609F.7010208@hotmail.com>
Head was modeled in LightWave, rendered with MLPov. Subsurface 
scattering uses the projection pattern. Not intended to be photo-realistic.

Q's, C's?

-Sam


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From: Noe Falzon
Subject: Re: skin texture (88kb jpeg)
Date: 9 Oct 2004 05:43:35
Message: <noe.falzonPASDEPUB-18EC5A.11425809102004@news.povray.org>
I really like the model ! It is very funny.
The skin seams a bit grainy but the color is perfect (IMHO).

NF
-- 
"Je ne deteste que les bourreaux" -- Albert Camus

Pour m'ecrire un mail, veuillez retirer PASDEPUB de mon adresse ;)


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From: Thies Heidecke
Subject: Re: skin texture (88kb jpeg)
Date: 9 Oct 2004 10:55:01
Message: <4167fbc5@news.povray.org>
nice work!

your model reminds me of that pixar-short-animation "Geris Game"

Greetings,
Thies


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From: Samuel Benge
Subject: Re: skin texture (88kb jpeg)
Date: 9 Oct 2004 11:10:30
Message: <4167FF4B.6050002@hotmail.com>
Noe Falzon wrote:

> I really like the model ! It is very funny.


Thanks! It would look better with less scattering distance, IMO. Oh well. :)


> The skin seams a bit grainy but the color is perfect (IMHO).
> 
> NF
 
I gave it a surface normal.... it helps hide the artifacts ;c)


-Sam


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From: Samuel Benge
Subject: Re: skin texture (88kb jpeg)
Date: 9 Oct 2004 11:11:24
Message: <4167FF81.1090108@hotmail.com>
Thies Heidecke wrote:

> nice work!


Thank you!

 
> your model reminds me of that pixar-short-animation "Geris Game"
> 
> Greetings,
> Thies

You're talking about the chess game with the old man, right? A work of 
brilliance if you ask me!

-Sam


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From: LightBeam
Subject: Re: skin texture (88kb jpeg)
Date: 9 Oct 2004 12:23:33
Message: <41681085$1@news.povray.org>
Samuel Benge wrote:
> Head was modeled in LightWave, rendered with MLPov. Subsurface 
> scattering uses the projection pattern. Not intended to be photo-realistic.
> 
> Q's, C's?
> 
> -Sam
> 
> ------------------------------------------------------------------------
> 
Hello Gery ! Look nice today ;-)


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From: Samuel Benge
Subject: Re: skin texture (88kb jpeg)
Date: 9 Oct 2004 23:31:08
Message: <4168ACE0.2010001@hotmail.com>
LightBeam wrote:

> Samuel Benge wrote:
> 
>> Head was modeled in LightWave, rendered with MLPov. Subsurface 
>> scattering uses the projection pattern. Not intended to be 
>> photo-realistic.
>>
>> Q's, C's?
>>
>> -Sam
>>
>> ------------------------------------------------------------------------
>>
> Hello Gery ! Look nice today ;-)

Is the resemblance that close? I guess I'll have to go look!

-Sam


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From: Samuel Benge
Subject: Re: skin texture (88kb jpeg)
Date: 9 Oct 2004 23:38:36
Message: <4168AE9F.7000405@hotmail.com>
Samuel Benge wrote:

> LightBeam wrote:
> 
> Is the resemblance that close? I guess I'll have to go look!
> 
> -Sam
> 

No resemblance! Except for both have unproportionately large noses :U) 
But this is common in cartooning.

Every time I see that model, Geri, I think: man, do I have a lot to learn :)

-Sam


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