POV-Ray : Newsgroups : povray.binaries.images : McIntosh in the Kitchen new version Server Time
7 Nov 2024 07:30:42 EST (-0500)
  McIntosh in the Kitchen new version (Message 1 to 10 of 10)  
From: Marc Jacquier
Subject: McIntosh in the Kitchen new version
Date: 30 Sep 2004 04:01:43
Message: <415bbd67@news.povray.org>
Hi folks,
I wanted to improve my McIntosh image, mostly the table material and the
tubes filaments light emission.
I had to fiddle with radiosity settings. filaments are just high ambient
textured stacked tori, (20  ,2 per valve, arealights should take forever to
trace and point lights should be unrealistic)
I used save & load radiosity data (as found on Jaime's page
http://www.ignorancia.org/t_tips.php ) with higher ambient for the filaments
during the pretrace
I am still not quite satisfied: lighting by filaments is uneven.

Modeled with Moray with some  Luis' DirectCode plugin additions and directly
exported and rendered in Megapov 1.1

A larger version can be found here:
http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri4.png

Comments & advices are welcome as usual :-)


Marc


here are my radiosity settings

#declare use_rad=2;
global_settings{

 #if (use_rad)
 radiosity{
  // save settings: modified Outdoor settings from rad_def.inc
  #if (use_rad=1)

    brightness      1
    count           1300
    error_bound    1
    gray_threshold   0.0
    low_error_factor 0.6
    minimum_reuse    .015
    nearest_count  5
    recursion_limit  1

      adc_bailout      0.05
      max_sample       -1.0
      media            off
      normal           on
      always_sample    1

      pretrace_start   0.08
      pretrace_end     0.02


    save_file "rad-save-load.rad"
  #else
    // load settings
    pretrace_start 1 pretrace_end 1
    load_file "rad-save-load.rad"
    error_bound 1  // it's important to specify the same value used to save
data
    recursion_limit 1  // also the same if specified
    always_sample off  // no more samples: specially useful with focal blur
  #end
 }
 #end
}


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From: LightBeam
Subject: Re: McIntosh in the Kitchen new version
Date: 30 Sep 2004 07:39:05
Message: <415bf059$1@news.povray.org>
Marc Jacquier wrote:
> Hi folks,
> I wanted to improve my McIntosh image, mostly the table material and the
> tubes filaments light emission.
> I had to fiddle with radiosity settings. filaments are just high ambient
> textured stacked tori, (20  ,2 per valve, arealights should take forever to
> trace and point lights should be unrealistic)
> I used save & load radiosity data (as found on Jaime's page
> http://www.ignorancia.org/t_tips.php ) with higher ambient for the filaments
> during the pretrace
> I am still not quite satisfied: lighting by filaments is uneven.
> 
> Modeled with Moray with some  Luis' DirectCode plugin additions and directly
> exported and rendered in Megapov 1.1
> 
> A larger version can be found here:
> http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri4.png
> 
> Comments & advices are welcome as usual :-)
> 
> 
> Marc

Nice version too. It seem that you remove the bump and changed the 
texture of the table...


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From: Christoph Hormann
Subject: Re: McIntosh in the Kitchen new version
Date: 30 Sep 2004 08:50:02
Message: <cjgv55$apn$1@chho.imagico.de>
Marc Jacquier wrote:
> Hi folks,
> I wanted to improve my McIntosh image, mostly the table material and the
> tubes filaments light emission.

I must say i like the old version better.  The wood pattern looks 
somewhat strange in this one.

Your comment says it is important to use the same error_bound when 
taking and reusing radiosity data - this is not necessarily the case 
(and to avoid taking too many additional samples in the final trace it 
makes sense to use a higher value there.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______


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From: Andrew the Orchid
Subject: Re: McIntosh in the Kitchen new version
Date: 30 Sep 2004 14:09:08
Message: <415c4bc4$1@news.povray.org>
Dude, that is too cool...


Post a reply to this message

From: Remy Closset
Subject: Re: McIntosh in the Kitchen new version
Date: 30 Sep 2004 14:58:16
Message: <415c5748@news.povray.org>
I think the same about the wooden tecxture. It will be better to say
"mackintosh in the barn"
The rest is very great as usually with your posts Marc.




news:415bbd67@news.povray.org...
> Hi folks,
> I wanted to improve my McIntosh image, mostly the table material and the
> tubes filaments light emission.
> I had to fiddle with radiosity settings. filaments are just high ambient
> textured stacked tori, (20  ,2 per valve, arealights should take forever
to
> trace and point lights should be unrealistic)
> I used save & load radiosity data (as found on Jaime's page
> http://www.ignorancia.org/t_tips.php ) with higher ambient for the
filaments
> during the pretrace
> I am still not quite satisfied: lighting by filaments is uneven.
>
> Modeled with Moray with some  Luis' DirectCode plugin additions and
directly
> exported and rendered in Megapov 1.1
>
> A larger version can be found here:
> http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri4.png
>
> Comments & advices are welcome as usual :-)
>
>
> Marc
>
>
> here are my radiosity settings
>
> #declare use_rad=2;
> global_settings{
>
>  #if (use_rad)
>  radiosity{
>   // save settings: modified Outdoor settings from rad_def.inc
>   #if (use_rad=1)
>
>     brightness      1
>     count           1300
>     error_bound    1
>     gray_threshold   0.0
>     low_error_factor 0.6
>     minimum_reuse    .015
>     nearest_count  5
>     recursion_limit  1
>
>       adc_bailout      0.05
>       max_sample       -1.0
>       media            off
>       normal           on
>       always_sample    1
>
>       pretrace_start   0.08
>       pretrace_end     0.02
>
>
>     save_file "rad-save-load.rad"
>   #else
>     // load settings
>     pretrace_start 1 pretrace_end 1
>     load_file "rad-save-load.rad"
>     error_bound 1  // it's important to specify the same value used to
save
> data
>     recursion_limit 1  // also the same if specified
>     always_sample off  // no more samples: specially useful with focal
blur
>   #end
>  }
>  #end
> }
>
>
>
>


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From: Oleguer Vilella
Subject: Re: McIntosh in the Kitchen new version
Date: 30 Sep 2004 16:07:59
Message: <415c679f@news.povray.org>
Yeah, that's very good. Congratulations!!!!!

Best regards,
Oleguer




news:415c5748@news.povray.org...
> I think the same about the wooden tecxture. It will be better to say
> "mackintosh in the barn"
> The rest is very great as usually with your posts Marc.
>

>

de
> news:415bbd67@news.povray.org...
> > Hi folks,
> > I wanted to improve my McIntosh image, mostly the table material and the
> > tubes filaments light emission.
> > I had to fiddle with radiosity settings. filaments are just high ambient
> > textured stacked tori, (20  ,2 per valve, arealights should take forever
> to
> > trace and point lights should be unrealistic)
> > I used save & load radiosity data (as found on Jaime's page
> > http://www.ignorancia.org/t_tips.php ) with higher ambient for the
> filaments
> > during the pretrace
> > I am still not quite satisfied: lighting by filaments is uneven.
> >
> > Modeled with Moray with some  Luis' DirectCode plugin additions and
> directly
> > exported and rendered in Megapov 1.1
> >
> > A larger version can be found here:
> > http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri4.png
> >
> > Comments & advices are welcome as usual :-)
> >
> >
> > Marc
> >
> >
> > here are my radiosity settings
> >
> > #declare use_rad=2;
> > global_settings{
> >
> >  #if (use_rad)
> >  radiosity{
> >   // save settings: modified Outdoor settings from rad_def.inc
> >   #if (use_rad=1)
> >
> >     brightness      1
> >     count           1300
> >     error_bound    1
> >     gray_threshold   0.0
> >     low_error_factor 0.6
> >     minimum_reuse    .015
> >     nearest_count  5
> >     recursion_limit  1
> >
> >       adc_bailout      0.05
> >       max_sample       -1.0
> >       media            off
> >       normal           on
> >       always_sample    1
> >
> >       pretrace_start   0.08
> >       pretrace_end     0.02
> >
> >
> >     save_file "rad-save-load.rad"
> >   #else
> >     // load settings
> >     pretrace_start 1 pretrace_end 1
> >     load_file "rad-save-load.rad"
> >     error_bound 1  // it's important to specify the same value used to
> save
> > data
> >     recursion_limit 1  // also the same if specified
> >     always_sample off  // no more samples: specially useful with focal
> blur
> >   #end
> >  }
> >  #end
> > }
> >
> >
> >
> >
>
>


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From: Marc Jacquier
Subject: Re: McIntosh in the Kitchen new version
Date: 2 Oct 2004 06:40:32
Message: <415e85a0@news.povray.org>

cjgv55$apn$1@chho.imagico.de...
> I must say i like the old version better.  The wood pattern looks
> somewhat strange in this one.
Well I am trying to improve that
>
> Your comment says it is important to use the same error_bound when
> taking and reusing radiosity data - this is not necessarily the case
> (and to avoid taking too many additional samples in the final trace it
> makes sense to use a higher value there.
>
Thanks, I still feel dumb in front of radiosity parameters, btw it is not my
comment but Jaime's comment, as I copy/pasted his code and fiddled with
values.

Marc


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From: Marc Jacquier
Subject: Re: McIntosh in the Kitchen new version
Date: 2 Oct 2004 06:43:02
Message: <415e8636$1@news.povray.org>

415c4bc4$1@news.povray.org...
> Dude, that is too cool...

Thank you

Marc


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From: Marc Jacquier
Subject: Re: McIntosh in the Kitchen new version
Date: 2 Oct 2004 06:47:05
Message: <415e8729$1@news.povray.org>

415c5748@news.povray.org...
> I think the same about the wooden tecxture. It will be better to say
> "mackintosh in the barn"
> The rest is very great as usually with your posts Marc.
>

>

Thank You Remy, I'll change this fuc4!ng table, LOL

Marc


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From: Marc Jacquier
Subject: Re: McIntosh in the Kitchen new version
Date: 2 Oct 2004 16:26:42
Message: <415f0f02@news.povray.org>

415bf059$1@news.povray.org...
>
> Nice version too.
Oh thanks, I missed your post
>It seem that you remove the bump and changed the
> texture of the table...

Yes indeed :)

Marc


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