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Yeah, that's very good. Congratulations!!!!!
Best regards,
Oleguer
news:415c5748@news.povray.org...
> I think the same about the wooden tecxture. It will be better to say
> "mackintosh in the barn"
> The rest is very great as usually with your posts Marc.
>
>
de
> news:415bbd67@news.povray.org...
> > Hi folks,
> > I wanted to improve my McIntosh image, mostly the table material and the
> > tubes filaments light emission.
> > I had to fiddle with radiosity settings. filaments are just high ambient
> > textured stacked tori, (20 ,2 per valve, arealights should take forever
> to
> > trace and point lights should be unrealistic)
> > I used save & load radiosity data (as found on Jaime's page
> > http://www.ignorancia.org/t_tips.php ) with higher ambient for the
> filaments
> > during the pretrace
> > I am still not quite satisfied: lighting by filaments is uneven.
> >
> > Modeled with Moray with some Luis' DirectCode plugin additions and
> directly
> > exported and rendered in Megapov 1.1
> >
> > A larger version can be found here:
> > http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri4.png
> >
> > Comments & advices are welcome as usual :-)
> >
> >
> > Marc
> >
> >
> > here are my radiosity settings
> >
> > #declare use_rad=2;
> > global_settings{
> >
> > #if (use_rad)
> > radiosity{
> > // save settings: modified Outdoor settings from rad_def.inc
> > #if (use_rad=1)
> >
> > brightness 1
> > count 1300
> > error_bound 1
> > gray_threshold 0.0
> > low_error_factor 0.6
> > minimum_reuse .015
> > nearest_count 5
> > recursion_limit 1
> >
> > adc_bailout 0.05
> > max_sample -1.0
> > media off
> > normal on
> > always_sample 1
> >
> > pretrace_start 0.08
> > pretrace_end 0.02
> >
> >
> > save_file "rad-save-load.rad"
> > #else
> > // load settings
> > pretrace_start 1 pretrace_end 1
> > load_file "rad-save-load.rad"
> > error_bound 1 // it's important to specify the same value used to
> save
> > data
> > recursion_limit 1 // also the same if specified
> > always_sample off // no more samples: specially useful with focal
> blur
> > #end
> > }
> > #end
> > }
> >
> >
> >
> >
>
>
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