From: Sascha Ledinsky
Subject: human head wip
Date: 29 Sep 2004 03:56:30
Message: <415a6aae@news.povray.org>
This is my second attempt in modeling a human head. Of course the hair
is missing.
What do you think?
Any tips for better skin and lips textures (unfortunately I can't use
u/v maps at the moment...)?
Thanks
-Sascha
"Sascha Ledinsky" <sas### [at] userssourceforgenet> wrote in message
news:415a6aae@news.povray.org...
> This is my second attempt in modeling a human head. Of course the hair> is missing.> What do you think?
Pretty good.
The eyes and mouth look a bit harsh. The eyelids would benefit from
horizontal surfaces to finish them off and adding a little dip in the middle
of the top lip would make a big difference. The ridge around the inside of
the ear looks a bit sharp to my eyes.
> Any tips for better skin and lips textures (unfortunately I can't use> u/v maps at the moment...)?
There's a textures file at
http://www.telinco.co.uk/c_bartlett/povperson/head/ thats got a lip texture
and a skin texture (and something for the eyebrows).
There's also an eyeball there you might find usefull as well as a simple
hair macro - it needs a 'hairline' object to grow hair off (I just take a
copy of the head mesh and slice away everything but the hairline, then scale
it up by a tiny amount so that it's not coincident with the head). Be
careful of the scaling and orientation of the stuff here, it's all done for
a head about 100 units high, 'nearly' centred at the origin and facing
towards -Z.
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Sascha Ledinsky <sas### [at] userssourceforgenet> wrote:
> This is my second attempt in modeling a human head. Of course the hair> is missing.> What do you think?> Thanks> -Sascha
Not bad for a second time. I know how the human head modelling is a
difficult thing.
I'm agree with Chris and I would say the jaw is not really at the right
place.
But you are on the right way !
> Any tips for better skin and lips textures (unfortunately I can't use> u/v maps at the moment...)?
Granite, wrinkle or an average for the skin.
Lips texture without uvmap is not easy...
Rene