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Hello,
What do you think? The suggestions are availables.
Thank you very much,
Oleguer
Post a reply to this message
Attachments:
Download 'TestPKC.jpg' (150 KB)
Preview of image 'TestPKC.jpg'
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Interesting... but what does it represent?
Post a reply to this message
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Well, this is the PKC pathway. The objects, like Rom2... are proteins. The
small red spheres are lipids... That's the representation.
A question:
I'm traying to do a DNA chain like this (it's in the corner of the picture).
I have trayed to find on the help file in the #include, #macro... but I
don't know how can I do this helix. Have you got any ideas?
Best regards,
Oleguer
http://www.infonegocio.com/oleguervm
news:4121e910$1@news.povray.org...
> Interesting... but what does it represent?
>
>
Post a reply to this message
Attachments:
Download 'Figura21.jpg' (108 KB)
Preview of image 'Figura21.jpg'
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try this dude... Is it what your after
#include "colors.inc"
camera {
location <0.0, 25, -40.0>
look_at <0.0, 25, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
#declare bobblybits = union {
sphere {
<0,0,0>,
.5
translate <-2,0,0>
texture { pigment { Red } finish { phong .5 } }
}
sphere {
<0,0,0>,
.5
translate <2,0,0>
texture { pigment { Red } finish { phong .5 } }
}
cylinder{
<-2,0,0>,
<2,0,0>,
.15
texture { pigment { White } finish { phong .5 } }
}
};
#declare halfHelix = union {
#declare myCount = 0;
#while(myCount < 100)
object {
bobblybits
translate <0,myCount/1.2,0>
rotate <0,myCount*4,0>
}
#declare myCount = myCount + 1;
#end
};
object {
halfHelix
}
object {
halfHelix
rotate <0,90,0>
}
Post a reply to this message
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"Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
news:4121e0ee@news.povray.org...
> Hello,
>
> What do you think? The suggestions are availables.
>
> Thank you very much,
> Oleguer
>
>
>
it looks neat, but could use some better antialiasing. +AM2 +0.1 or
something.
Post a reply to this message
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What is it?
news:412215bf$1@news.povray.org...
> "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> news:4121e0ee@news.povray.org...
> > Hello,
> >
> > What do you think? The suggestions are availables.
> >
> > Thank you very much,
> > Oleguer
> >
> >
> >
>
> it looks neat, but could use some better antialiasing. +AM2 +0.1 or
> something.
>
>
Post a reply to this message
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Ah, oh, yes the antialias, yes. I know it. I'm sorry.
news:412241f6@news.povray.org...
> What is it?
>
> news:412215bf$1@news.povray.org...
> > "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> > news:4121e0ee@news.povray.org...
> > > Hello,
> > >
> > > What do you think? The suggestions are availables.
> > >
> > > Thank you very much,
> > > Oleguer
> > >
> > >
> > >
> >
> > it looks neat, but could use some better antialiasing. +AM2 +0.1 or
> > something.
> >
> >
>
>
Post a reply to this message
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Thank you Josh, but a want an other thing. I think I could do it with blobs.
Thank you for your help. I'm going to tray my idea.
Best regards,
Oleguer
http://www.infonegocio.com/oleguervm
news:4121fdf0$1@news.povray.org...
> try this dude... Is it what your after
>
> #include "colors.inc"
>
>
> camera {
> location <0.0, 25, -40.0>
> look_at <0.0, 25, 0.0>
> }
>
> sky_sphere {
> pigment {
> gradient y
> color_map {
> [0.0 rgb <0.6,0.7,1.0>]
> [0.7 rgb <0.0,0.1,0.8>]
> }
> }
> }
>
> light_source {
> <0, 0, 0> // light's position (translated below)
> color rgb <1, 1, 1> // light's color
> translate <-30, 30, -30>
> }
>
> #declare bobblybits = union {
> sphere {
> <0,0,0>,
> .5
> translate <-2,0,0>
> texture { pigment { Red } finish { phong .5 } }
> }
> sphere {
> <0,0,0>,
> .5
> translate <2,0,0>
> texture { pigment { Red } finish { phong .5 } }
> }
> cylinder{
> <-2,0,0>,
> <2,0,0>,
> .15
> texture { pigment { White } finish { phong .5 } }
> }
> };
>
>
> #declare halfHelix = union {
>
> #declare myCount = 0;
>
> #while(myCount < 100)
> object {
> bobblybits
> translate <0,myCount/1.2,0>
> rotate <0,myCount*4,0>
> }
> #declare myCount = myCount + 1;
> #end
> };
>
> object {
> halfHelix
> }
> object {
> halfHelix
> rotate <0,90,0>
> }
>
>
>
>
>
>
>
>
>
>
>
>
Post a reply to this message
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I think that I see the text some strange I think that's muddy in some parts.
What's the matter?
news:4122480e$1@news.povray.org...
> Ah, oh, yes the antialias, yes. I know it. I'm sorry.
>
>
> news:412241f6@news.povray.org...
> > What is it?
> >
> > news:412215bf$1@news.povray.org...
> > > "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> > > news:4121e0ee@news.povray.org...
> > > > Hello,
> > > >
> > > > What do you think? The suggestions are availables.
> > > >
> > > > Thank you very much,
> > > > Oleguer
> > > >
> > > >
> > > >
> > >
> > > it looks neat, but could use some better antialiasing. +AM2 +0.1 or
> > > something.
> > >
> > >
> >
> >
>
>
Post a reply to this message
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