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Thank you Josh, but a want an other thing. I think I could do it with blobs.
Thank you for your help. I'm going to tray my idea.
Best regards,
Oleguer
http://www.infonegocio.com/oleguervm
news:4121fdf0$1@news.povray.org...
> try this dude... Is it what your after
>
> #include "colors.inc"
>
>
> camera {
> location <0.0, 25, -40.0>
> look_at <0.0, 25, 0.0>
> }
>
> sky_sphere {
> pigment {
> gradient y
> color_map {
> [0.0 rgb <0.6,0.7,1.0>]
> [0.7 rgb <0.0,0.1,0.8>]
> }
> }
> }
>
> light_source {
> <0, 0, 0> // light's position (translated below)
> color rgb <1, 1, 1> // light's color
> translate <-30, 30, -30>
> }
>
> #declare bobblybits = union {
> sphere {
> <0,0,0>,
> .5
> translate <-2,0,0>
> texture { pigment { Red } finish { phong .5 } }
> }
> sphere {
> <0,0,0>,
> .5
> translate <2,0,0>
> texture { pigment { Red } finish { phong .5 } }
> }
> cylinder{
> <-2,0,0>,
> <2,0,0>,
> .15
> texture { pigment { White } finish { phong .5 } }
> }
> };
>
>
> #declare halfHelix = union {
>
> #declare myCount = 0;
>
> #while(myCount < 100)
> object {
> bobblybits
> translate <0,myCount/1.2,0>
> rotate <0,myCount*4,0>
> }
> #declare myCount = myCount + 1;
> #end
> };
>
> object {
> halfHelix
> }
> object {
> halfHelix
> rotate <0,90,0>
> }
>
>
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