POV-Ray : Newsgroups : povray.binaries.images : PKC Server Time
7 Nov 2024 09:25:33 EST (-0500)
  PKC (Message 1 to 9 of 9)  
From: Oleguer Vilella
Subject: PKC
Date: 17 Aug 2004 06:41:50
Message: <4121e0ee@news.povray.org>
Hello,

What do you think? The suggestions are availables.

Thank you very much,
Oleguer


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TestPKC.jpg


 

From: Josh
Subject: Re: PKC
Date: 17 Aug 2004 07:16:32
Message: <4121e910$1@news.povray.org>
Interesting... but what does it represent?


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From: Oleguer Vilella
Subject: Re: PKC
Date: 17 Aug 2004 08:25:17
Message: <4121f92d@news.povray.org>
Well, this is the PKC pathway. The objects, like Rom2... are proteins. The
small red spheres are lipids... That's the representation.
A question:
I'm traying to do a DNA chain like this (it's in the corner of the picture).
I have trayed to find on the help file in the #include, #macro... but I
don't know how can I do this helix. Have you got any ideas?

Best regards,
Oleguer
http://www.infonegocio.com/oleguervm




news:4121e910$1@news.povray.org...
> Interesting... but what does it represent?
>
>


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Figura21.jpg


 

From: Josh
Subject: Re: PKC
Date: 17 Aug 2004 08:45:36
Message: <4121fdf0$1@news.povray.org>
try this dude...  Is it what your after

#include "colors.inc"


camera {
  location  <0.0, 25, -40.0>
  look_at   <0.0, 25,  0.0>
}

sky_sphere {
  pigment {
    gradient y
    color_map {
      [0.0 rgb <0.6,0.7,1.0>]
      [0.7 rgb <0.0,0.1,0.8>]
    }
  }
}

light_source {
  <0, 0, 0>            // light's position (translated below)
  color rgb <1, 1, 1>  // light's color
  translate <-30, 30, -30>
}

#declare bobblybits = union     {
        sphere  {
                <0,0,0>,
                .5
                translate <-2,0,0>
                texture { pigment { Red } finish { phong .5 } }
                }
        sphere  {
                <0,0,0>,
                .5
                translate <2,0,0>
                texture { pigment { Red } finish { phong .5 } }
                }
        cylinder{
                <-2,0,0>,
                <2,0,0>,
                .15
                texture { pigment { White } finish { phong .5 } }
                }
        };


#declare halfHelix = union      {

        #declare myCount = 0;

        #while(myCount < 100)
                object  {
                        bobblybits
                        translate <0,myCount/1.2,0>
                        rotate <0,myCount*4,0>
                        }
                #declare myCount = myCount + 1;
        #end
        };

object  {
        halfHelix
        }
object  {
        halfHelix
        rotate <0,90,0>
        }


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From: Ross
Subject: Re: PKC
Date: 17 Aug 2004 10:27:11
Message: <412215bf$1@news.povray.org>
"Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
news:4121e0ee@news.povray.org...
> Hello,
>
> What do you think? The suggestions are availables.
>
> Thank you very much,
> Oleguer
>
>
>

it looks neat, but could use some better antialiasing. +AM2 +0.1 or
something.


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From: Oleguer Vilella
Subject: Re: PKC
Date: 17 Aug 2004 13:35:50
Message: <412241f6@news.povray.org>
What is it?


news:412215bf$1@news.povray.org...
> "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> news:4121e0ee@news.povray.org...
> > Hello,
> >
> > What do you think? The suggestions are availables.
> >
> > Thank you very much,
> > Oleguer
> >
> >
> >
>
> it looks neat, but could use some better antialiasing. +AM2 +0.1 or
> something.
>
>


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From: Oleguer Vilella
Subject: Re: PKC
Date: 17 Aug 2004 14:01:50
Message: <4122480e$1@news.povray.org>
Ah, oh, yes the antialias, yes. I know it. I'm sorry.



news:412241f6@news.povray.org...
> What is it?
>

> news:412215bf$1@news.povray.org...
> > "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> > news:4121e0ee@news.povray.org...
> > > Hello,
> > >
> > > What do you think? The suggestions are availables.
> > >
> > > Thank you very much,
> > > Oleguer
> > >
> > >
> > >
> >
> > it looks neat, but could use some better antialiasing. +AM2 +0.1 or
> > something.
> >
> >
>
>


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From: Oleguer Vilella
Subject: Re: PKC
Date: 17 Aug 2004 14:42:54
Message: <412251ae$1@news.povray.org>
Thank you Josh, but a want an other thing. I think I could do it with blobs.
Thank you for your help. I'm going to tray my idea.

Best regards,
Oleguer
http://www.infonegocio.com/oleguervm



news:4121fdf0$1@news.povray.org...
> try this dude...  Is it what your after
>
> #include "colors.inc"
>
>
> camera {
>   location  <0.0, 25, -40.0>
>   look_at   <0.0, 25,  0.0>
> }
>
> sky_sphere {
>   pigment {
>     gradient y
>     color_map {
>       [0.0 rgb <0.6,0.7,1.0>]
>       [0.7 rgb <0.0,0.1,0.8>]
>     }
>   }
> }
>
> light_source {
>   <0, 0, 0>            // light's position (translated below)
>   color rgb <1, 1, 1>  // light's color
>   translate <-30, 30, -30>
> }
>
> #declare bobblybits = union     {
>         sphere  {
>                 <0,0,0>,
>                 .5
>                 translate <-2,0,0>
>                 texture { pigment { Red } finish { phong .5 } }
>                 }
>         sphere  {
>                 <0,0,0>,
>                 .5
>                 translate <2,0,0>
>                 texture { pigment { Red } finish { phong .5 } }
>                 }
>         cylinder{
>                 <-2,0,0>,
>                 <2,0,0>,
>                 .15
>                 texture { pigment { White } finish { phong .5 } }
>                 }
>         };
>
>
> #declare halfHelix = union      {
>
>         #declare myCount = 0;
>
>         #while(myCount < 100)
>                 object  {
>                         bobblybits
>                         translate <0,myCount/1.2,0>
>                         rotate <0,myCount*4,0>
>                         }
>                 #declare myCount = myCount + 1;
>         #end
>         };
>
> object  {
>         halfHelix
>         }
> object  {
>         halfHelix
>         rotate <0,90,0>
>         }
>
>
>
>
>
>
>
>
>
>
>
>


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From: Oleguer Vilella
Subject: Re: PKC
Date: 18 Aug 2004 03:43:18
Message: <41230896@news.povray.org>
I think that I see the text some strange I think that's muddy in some parts.
What's the matter?


news:4122480e$1@news.povray.org...
> Ah, oh, yes the antialias, yes. I know it. I'm sorry.
>
>

> news:412241f6@news.povray.org...
> > What is it?
> >

> > news:412215bf$1@news.povray.org...
> > > "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> > > news:4121e0ee@news.povray.org...
> > > > Hello,
> > > >
> > > > What do you think? The suggestions are availables.
> > > >
> > > > Thank you very much,
> > > > Oleguer
> > > >
> > > >
> > > >
> > >
> > > it looks neat, but could use some better antialiasing. +AM2 +0.1 or
> > > something.
> > >
> > >
> >
> >
>
>


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