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This is a simple render of a chess board I'm working on. It's supposed
to be electronic and the pieces are holographic. I also included a
sketch of what it should look like when it's done (since it's no where
near that yet :P) I didn't make the pieces, they are lathe objects I
found by Knut Arlid Estrad.
Any comments or suggestions?
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Attachments:
Download 'chess.jpg' (49 KB)
Download 'sketch.jpg' (55 KB)
Preview of image 'chess.jpg'
Preview of image 'sketch.jpg'
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I highly recommend using emission media to give a projected look, and making
the chess pieces "hover" a bit above the board. If you play with the
samples and aa values for method 3 media, you could even acheive a staticy
effect.
Scattering medias could be used to show that the pieces are projected
from a source, maybe make the white squares glow, and so on...
Just a few quick ideas.
Reactor
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Reactor wrote:
> I highly recommend using emission media to give a projected look, and making
> the chess pieces "hover" a bit above the board. If you play with the
> samples and aa values for method 3 media, you could even acheive a staticy
> effect.
> Scattering medias could be used to show that the pieces are projected
> from a source, maybe make the white squares glow, and so on...
> Just a few quick ideas.
>
> Reactor
>
>
Thanks, I already am using emmission media, but I couldn't get it too
visible without making the pieces farily opaque, but I'm still working
(this is the first time I have used media) Thanks for your suggestions :D
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"bob" <bob### [at] spamearthlinknet> wrote in message
news:u6s### [at] philliplocalnet...
>
>
> Thanks, I already am using emmission media, but I couldn't get it too
> visible without making the pieces farily opaque, but I'm still working
> (this is the first time I have used media) Thanks for your suggestions :D
>
When using emission media, the objects should be transparent or translucent
and hollow.
From your remarks it sounded like your success had been limited. If you
would post a code snipet, I might be able to advise you better, but "better"
largely depends on what sort of look you want to achieve. I had meant using
media to represent the object by itself, and not have a visible "shell" at
all...
Reactor
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very nice. If you stick with the same transparency, it might be worth
"dulling" the reflection on the board itself, as this , although "right"
confuses the image of the chess pieces.
Post a reply to this message
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Reactor wrote:
>
> When using emission media, the objects should be transparent or translucent
> and hollow.
> From your remarks it sounded like your success had been limited. If you
> would post a code snipet, I might be able to advise you better, but "better"
> largely depends on what sort of look you want to achieve. I had meant using
> media to represent the object by itself, and not have a visible "shell" at
> all...
>
>
> Reactor
>
Ok, I figured out using media a little better. (I just made them almost
completely opaque to hide my terrible use of media in the first post)
For now I am just using a completely clear pigment and 'hollow on' with
'absorbtion <3.7,4.0,4.0>' for the black pieces and 'emission
<3.0,3.0,3.3>' for the whites. I tried changing other options in the
media, but took them out cause I had no idea what I was doing :P. I am
fairly satisfied with this look, at least enough to wait until I finish
modelling the rest to tweak it more. I attached what I have now.
Post a reply to this message
Attachments:
Download 'chess.jpg' (24 KB)
Preview of image 'chess.jpg'
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Reactor wrote:
>
> When using emission media, the objects should be transparent or translucent
> and hollow.
> From your remarks it sounded like your success had been limited. If you
> would post a code snipet, I might be able to advise you better, but "better"
> largely depends on what sort of look you want to achieve. I had meant using
> media to represent the object by itself, and not have a visible "shell" at
> all...
>
>
> Reactor
>
Ok, I figured out using media a little better. (I just made them almost
completely opaque to hide my terrible use of media in the first post)
For now I am just using a completely clear pigment and 'hollow on' with
'absorbtion <3.7,4.0,4.0>' for the black pieces and 'emission
<3.0,3.0,3.3>' for the whites. I tried changing other options in the
media, but took them out cause I had no idea what I was doing :P. I am
fairly satisfied with this look, at least enough to wait until I finish
modelling the rest to tweak it more. I attached what I have now.
Post a reply to this message
Attachments:
Download 'chess.jpg' (24 KB)
Preview of image 'chess.jpg'
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