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"gonzo" <rgo### [at] lansetcom> wrote in message news:40f9d801@news.povray.org...
> Good job on the falling sand texture. I tried that once in an image and
> never did get it the way I wanted.
Thanks. Though it's completely by luck! I just tried "improving" it and after
about an hour I gave up and went back to this version!
> Looks really good. The guy's skin texture looks too shiney IMO, like
> plastic. Maybe less specular.
It's certainly not realistic. Though I've always kind of liked the shiny
stylised sort of skin, as a reasonable substitute for making it look real.
Though nothing else in the image is stylised so I guess I should see if I can
get something more realistic without needing to go all the way to sub-surface
scattering.
--
Tek
www.evilsuperbrain.com
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"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:40f98154@news.povray.org...
> So what do you think?
> --
Keep the dark background! Most effective IMHO.
It's a poignant scene really. It grips you at the throat. Very well done, on
all levels of meaning, if you see what I mean.
Thomas
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Tek wrote:
> Well a lot of things have changed since the last version. Most noteably
> the scene now uses radiosity, and I've added a huge amount of detail to
> the man.
>
> I think it's nearly finished! (which is good 'cause I have a couple of
> other ideas I want to do for this round) I just want to work on his hair a
> bit more so it looks a bit bedraggled, and tweak a few of the colours in
> the scene (the hourglass isn't as blue as in the first WIP, and I kinda
> liked that). Though I've still not done anything with the empty black
> space and I'm starting to think I just want to leave it empty.
>
> Oh, a few technical details: The guy is my first serious attempt at
> modelling a human in Wings, the hourglass was a lathe and is now a sor
> because the lathe had some errors, the sand's just a height field and the
> falling sand's a texture on a cylinder.
>
> So what do you think?
Nice job.
Maybe you should add more sand in the upper glass ball to give an even more
claustrophobic touch. To give the feeling that if all the sand pass trough,
there will be no more space left for the guy.
I vote for the empty background
D-fence
AKA
Christophe Monniez
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"D-fence" wrote:
> Maybe you should add more sand in the upper glass ball to give an even
more
> claustrophobic touch. To give the feeling that if all the sand pass
trough,
> there will be no more space left for the guy.
That was my thought too...
Rune
--
http://runevision.com
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Well it's based on the metaphor of life timers, so there has to be very little
left in the top part because it's symbolic of this man being very close to
death. When the last grain of sand runs out he's out of time. I'm pretty sure
this concept of life-timers has some mythological routes, though personally I
took it from Terry Pratchett's Discworld novels ;)
His cause of death is meant to be dehydration in the desert, not the fact that
he's inside an hourglass (because he isn't, it's just a metaphor).
--
Tek
www.evilsuperbrain.com
"Rune" <run### [at] runevisioncom> wrote in message
news:40fa87bb$1@news.povray.org...
> "D-fence" wrote:
> > Maybe you should add more sand in the upper glass ball to give an even
> more
> > claustrophobic touch. To give the feeling that if all the sand pass
> trough,
> > there will be no more space left for the guy.
>
> That was my thought too...
>
> Rune
> --
> http://runevision.com
>
>
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That's a great concept Tek. Make sure you put that in the text file when
you submit. I'd hate to see people overlooking these details.
Skip
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Thanks for pointing this out guys, I would never have realised that some people
wouldn't understand that part of the concept. I'll definitely put it in the text
file.
--
Tek
www.evilsuperbrain.com
"Skip Talbot" <sta### [at] uiucedu> wrote in message
news:40fac44a$1@news.povray.org...
> That's a great concept Tek. Make sure you put that in the text file when
> you submit. I'd hate to see people overlooking these details.
>
> Skip
>
>
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> Thanks for pointing this out guys, I would never have realised that some people
> wouldn't understand that part of the concept. I'll definitely put it in the text
> file.
To me it is obvious but then I think an empting hourglass is iconic.
Maybe a tilt to the upper sand so that it matches the desert, and a
whirlpool as time runs out.
complement). What would an indigo background look like?
Great work.
important to at least say that there is a metaphor involved. If you look at
background.
http://gallery.euroweb.hu/html/h/holbein/hans_y/1535a/1ambassa.html
Stephen
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Neat... sort of reminds me of that saying:
"Time is the fire in which we burn."
Ray
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Tek wrote:
> Well a lot of things have changed since the last version. Most noteably the
> scene now uses radiosity, and I've added a huge amount of detail to the man.
>
> I think it's nearly finished! (which is good 'cause I have a couple of other
> ideas I want to do for this round) I just want to work on his hair a bit more so
> it looks a bit bedraggled, and tweak a few of the colours in the scene (the
> hourglass isn't as blue as in the first WIP, and I kinda liked that). Though
> I've still not done anything with the empty black space and I'm starting to
> think I just want to leave it empty.
>
> Oh, a few technical details: The guy is my first serious attempt at modelling a
> human in Wings, the hourglass was a lathe and is now a sor because the lathe had
> some errors, the sand's just a height field and the falling sand's a texture on
> a cylinder.
>
> So what do you think?
>
reminds me of Odo in Deep Space Nine,
still looks slightly plastic
What happened to left elbow joint ?
or is just a particular viewing angle that makes the arm look like a
smooth curve ?
stephen
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