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my latest landscape, with vegetation this time ! :)
here are some statistics:
Triangles in one tree = 39492
4799 trees placed
height_field resolution: 3000*3000
Scene Statistics
Finite objects: 4800
Infinite objects: 18
Light sources: 4
Total: 4822
Render Statistics
Image Resolution 800 x 600
Pixels: 510800 Samples: 924968 Smpls/Pxl: 1.81
Rays: 4141341 Saved: 3438 Max Level: 18/60
Ray->Shape Intersection Tests Succeeded Percentage
Height Field 102343896 15936575 15.57
Height Field Box 102343896 102237745 99.90
Height Field Triangle 288604284 16200433 5.61
Height Field Block 813843389 199128248 24.47
Height Field Cell 4778221068 153077426 3.20
Mesh 74269244 35099963 47.26
Plane 789249829 26707831 3.38
Sphere 4078999410 2437258701 59.75
Bounding Box 12105860767 4327709585 35.75
Vista Buffer 37400687 30267683 80.93
Function VM calls: 35552961
Calls to Noise: 2776439321 Calls to DNoise: 2283160132
Media Intervals: 3381581 Media Samples: 4240049 (1.25)
Shadow Ray Tests: 307244003 Succeeded: 240736548
Reflected Rays: 108479
Refracted Rays: 71539
Transmitted Rays: 3036355
Smallest Alloc: 17 bytes
Largest Alloc: 4718608 bytes
Peak memory used: 144730525 bytes
Total Scene Processing Times
Parse Time: 0 hours 3 minutes 26 seconds (206 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 1 hours 50 minutes 26 seconds (6626 seconds)
Total Time: 1 hours 53 minutes 52 seconds (6832 seconds)
CPU time used: kernel 56.38 seconds, user 6654.36 seconds, total 6710.73 seconds
Render averaged 71.53 PPS over 480000 pixels
on an Athlon XP 2500+ with 1GB dual channel DDR-SDRAM (333MHz), running Windows
XP
comments are very welcome! :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
Attachments:
Download 'ls-o.jpg' (85 KB)
Preview of image 'ls-o.jpg'
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Zeger Knaepen wrote:
> my latest landscape, with vegetation this time ! :)
Great sense of depth. The "lake" looks fantastic, and the mountains
are much better now (less prehistoric ;). The work with the height_field
is very good.
Only the clouds detract a bit due to the blur (is that an image map
with interpolation?), although they look good anyhow.
--
Jaime
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"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:40e9a23c$1@news.povray.org...
> Zeger Knaepen wrote:
> > my latest landscape, with vegetation this time ! :)
>
> Great sense of depth. The "lake" looks fantastic, and the mountains
> are much better now (less prehistoric ;). The work with the height_field
> is very good.
thank you :)
> Only the clouds detract a bit due to the blur (is that an image map
> with interpolation?), although they look good anyhow.
no it's the stackered-sphere technique :) There is a Clouds_Sharpness
parameter, but I can't seem to give it sharp edges without losing the
'fluffy-ness' clouds have... :-/
Maybe I need media, but that seems to be slower :(
anyway, I'll get there, eventually, I hope... :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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That's great looking!
I hope you share the source :p
Maybe you have to much ambient light ?
the shadows do not have that much constrast.
Best,
S.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:40e9879e@news.povray.org...
> my latest landscape, with vegetation this time ! :)
>
> here are some statistics:
>
> Triangles in one tree = 39492
> 4799 trees placed
> height_field resolution: 3000*3000
>
> Scene Statistics
> Finite objects: 4800
> Infinite objects: 18
> Light sources: 4
> Total: 4822
>
> Render Statistics
> Image Resolution 800 x 600
>
> Pixels: 510800 Samples: 924968 Smpls/Pxl: 1.81
> Rays: 4141341 Saved: 3438 Max Level: 18/60
>
> Ray->Shape Intersection Tests Succeeded Percentage
>
> Height Field 102343896 15936575 15.57
> Height Field Box 102343896 102237745 99.90
> Height Field Triangle 288604284 16200433 5.61
> Height Field Block 813843389 199128248 24.47
> Height Field Cell 4778221068 153077426 3.20
> Mesh 74269244 35099963 47.26
> Plane 789249829 26707831 3.38
> Sphere 4078999410 2437258701 59.75
> Bounding Box 12105860767 4327709585 35.75
> Vista Buffer 37400687 30267683 80.93
>
> Function VM calls: 35552961
>
> Calls to Noise: 2776439321 Calls to DNoise: 2283160132
>
> Media Intervals: 3381581 Media Samples: 4240049
(1.25)
> Shadow Ray Tests: 307244003 Succeeded: 240736548
> Reflected Rays: 108479
> Refracted Rays: 71539
> Transmitted Rays: 3036355
>
> Smallest Alloc: 17 bytes
> Largest Alloc: 4718608 bytes
> Peak memory used: 144730525 bytes
> Total Scene Processing Times
> Parse Time: 0 hours 3 minutes 26 seconds (206 seconds)
> Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
> Render Time: 1 hours 50 minutes 26 seconds (6626 seconds)
> Total Time: 1 hours 53 minutes 52 seconds (6832 seconds)
> CPU time used: kernel 56.38 seconds, user 6654.36 seconds, total 6710.73
seconds
> Render averaged 71.53 PPS over 480000 pixels
>
>
> on an Athlon XP 2500+ with 1GB dual channel DDR-SDRAM (333MHz), running
Windows
> XP
>
>
> comments are very welcome! :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
>
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"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:40e9d7fd$1@news.povray.org...
> That's great looking!
thank you :)
> I hope you share the source :p
I plan to :)
> Maybe you have to much ambient light ?
there's no ambient light, but the sky-light_source and the fog might make it
look like there is an ambient factor
> the shadows do not have that much constrast.
I know, more contrast is on my todo-list :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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Zeger Knaepen wrote:
> my latest landscape, with vegetation this time ! :)
>
Looks great.
Maybe the mountains are a bit dark (I mean tweaking light direction)
and the foreground gets a little blurred (less structured).
But I definitely like the trees in the valley.
Wolfgang
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That is so fantastic that I hate to be picky, but, well. . . .
On a lake, you usually only get foam on one side of the lake (the downwind
side.) Coming from a place with lots of lakes and lots of wind, I've
noticed this ;-)
Dave Matthews (from western Minnesota)
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"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in message
news:web.40edc6685ce1d578188ea9e80@news.povray.org...
> That is so fantastic that I hate to be picky, but, well. . . .
>
> On a lake, you usually only get foam on one side of the lake (the downwind
> side.) Coming from a place with lots of lakes and lots of wind, I've
> noticed this ;-)
Really? I didn't know that! Shouldn't be too hard to fix this :)
thank you!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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"Wolfgang Wieser" <wwi### [at] gmxde> wrote in message
news:40ed7421@news.povray.org...
> Zeger Knaepen wrote:
> > my latest landscape, with vegetation this time ! :)
> >
> Looks great.
thank you! :)
> Maybe the mountains are a bit dark (I mean tweaking light direction)
fixed ! (see http://sad.nostalg1c.org/pov/landschap/ls-p.jpg )
> and the foreground gets a little blurred (less structured).
that's just a matter of height_field resolution :)
> But I definitely like the trees in the valley.
tnx :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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Hey man, like, WOW!
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