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That's great looking!
I hope you share the source :p
Maybe you have to much ambient light ?
the shadows do not have that much constrast.
Best,
S.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:40e9879e@news.povray.org...
> my latest landscape, with vegetation this time ! :)
>
> here are some statistics:
>
> Triangles in one tree = 39492
> 4799 trees placed
> height_field resolution: 3000*3000
>
> Scene Statistics
> Finite objects: 4800
> Infinite objects: 18
> Light sources: 4
> Total: 4822
>
> Render Statistics
> Image Resolution 800 x 600
>
> Pixels: 510800 Samples: 924968 Smpls/Pxl: 1.81
> Rays: 4141341 Saved: 3438 Max Level: 18/60
>
> Ray->Shape Intersection Tests Succeeded Percentage
>
> Height Field 102343896 15936575 15.57
> Height Field Box 102343896 102237745 99.90
> Height Field Triangle 288604284 16200433 5.61
> Height Field Block 813843389 199128248 24.47
> Height Field Cell 4778221068 153077426 3.20
> Mesh 74269244 35099963 47.26
> Plane 789249829 26707831 3.38
> Sphere 4078999410 2437258701 59.75
> Bounding Box 12105860767 4327709585 35.75
> Vista Buffer 37400687 30267683 80.93
>
> Function VM calls: 35552961
>
> Calls to Noise: 2776439321 Calls to DNoise: 2283160132
>
> Media Intervals: 3381581 Media Samples: 4240049
(1.25)
> Shadow Ray Tests: 307244003 Succeeded: 240736548
> Reflected Rays: 108479
> Refracted Rays: 71539
> Transmitted Rays: 3036355
>
> Smallest Alloc: 17 bytes
> Largest Alloc: 4718608 bytes
> Peak memory used: 144730525 bytes
> Total Scene Processing Times
> Parse Time: 0 hours 3 minutes 26 seconds (206 seconds)
> Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
> Render Time: 1 hours 50 minutes 26 seconds (6626 seconds)
> Total Time: 1 hours 53 minutes 52 seconds (6832 seconds)
> CPU time used: kernel 56.38 seconds, user 6654.36 seconds, total 6710.73
seconds
> Render averaged 71.53 PPS over 480000 pixels
>
>
> on an Athlon XP 2500+ with 1GB dual channel DDR-SDRAM (333MHz), running
Windows
> XP
>
>
> comments are very welcome! :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
>
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