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From: Zeger Knaepen
Subject: YALOTW
Date: 5 Jul 2004 12:53:50
Message: <40e9879e@news.povray.org>
my latest landscape, with vegetation this time ! :)

here are some statistics:

Triangles in one tree = 39492
4799 trees placed
height_field resolution: 3000*3000

Scene Statistics
  Finite objects:         4800
  Infinite objects:         18
  Light sources:             4
  Total:                  4822

Render Statistics
Image Resolution 800 x 600

Pixels:           510800   Samples:          924968   Smpls/Pxl: 1.81
Rays:            4141341   Saved:              3438   Max Level: 18/60

Ray->Shape Intersection          Tests       Succeeded  Percentage

Height Field                 102343896        15936575     15.57
Height Field Box             102343896       102237745     99.90
Height Field Triangle        288604284        16200433      5.61
Height Field Block           813843389       199128248     24.47
Height Field Cell           4778221068       153077426      3.20
Mesh                          74269244        35099963     47.26
Plane                        789249829        26707831      3.38
Sphere                      4078999410      2437258701     59.75
Bounding Box               12105860767      4327709585     35.75
Vista Buffer                  37400687        30267683     80.93

Function VM calls:         35552961

Calls to Noise:          2776439321   Calls to DNoise:      2283160132

Media Intervals:            3381581   Media Samples:           4240049 (1.25)
Shadow Ray Tests:         307244003   Succeeded:             240736548
Reflected Rays:              108479
Refracted Rays:               71539
Transmitted Rays:           3036355

Smallest Alloc:                  17 bytes
Largest  Alloc:             4718608 bytes
Peak memory used:         144730525 bytes
Total Scene Processing Times
  Parse Time:    0 hours  3 minutes 26 seconds (206 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   1 hours 50 minutes 26 seconds (6626 seconds)
  Total Time:    1 hours 53 minutes 52 seconds (6832 seconds)
CPU time used: kernel 56.38 seconds, user 6654.36 seconds, total 6710.73 seconds
Render averaged 71.53 PPS over 480000 pixels


on an Athlon XP 2500+ with 1GB dual channel DDR-SDRAM (333MHz), running Windows
XP


comments are very welcome! :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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Attachments:
Download 'ls-o.jpg' (85 KB)

Preview of image 'ls-o.jpg'
ls-o.jpg


 

From: Jaime Vives Piqueres
Subject: Re: YALOTW
Date: 5 Jul 2004 14:47:24
Message: <40e9a23c$1@news.povray.org>
Zeger Knaepen wrote:
> my latest landscape, with vegetation this time ! :)

   Great sense of depth. The "lake" looks fantastic, and the mountains 
are much better now (less prehistoric ;). The work with the height_field 
is very good.

   Only the clouds detract a bit due to the blur (is that an image map 
with interpolation?), although they look good anyhow.


--
Jaime


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From: Zeger Knaepen
Subject: Re: YALOTW
Date: 5 Jul 2004 15:12:13
Message: <40e9a80d$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:40e9a23c$1@news.povray.org...
> Zeger Knaepen wrote:
> > my latest landscape, with vegetation this time ! :)
>
>    Great sense of depth. The "lake" looks fantastic, and the mountains
> are much better now (less prehistoric ;). The work with the height_field
> is very good.

thank you :)

>    Only the clouds detract a bit due to the blur (is that an image map
> with interpolation?), although they look good anyhow.

no it's the stackered-sphere technique :)  There is a Clouds_Sharpness
parameter, but I can't seem to give it sharp edges without losing the
'fluffy-ness' clouds have... :-/
Maybe I need media, but that seems to be slower :(

anyway, I'll get there, eventually, I hope... :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Steven Pigeon
Subject: Re: YALOTW
Date: 5 Jul 2004 18:36:45
Message: <40e9d7fd$1@news.povray.org>
That's great looking!

I hope you share the source :p

Maybe you have to much ambient light ?
the shadows do not have that much constrast.

Best,

    S.

--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:40e9879e@news.povray.org...
> my latest landscape, with vegetation this time ! :)
>
> here are some statistics:
>
> Triangles in one tree = 39492
> 4799 trees placed
> height_field resolution: 3000*3000
>
> Scene Statistics
>   Finite objects:         4800
>   Infinite objects:         18
>   Light sources:             4
>   Total:                  4822
>
> Render Statistics
> Image Resolution 800 x 600
>
> Pixels:           510800   Samples:          924968   Smpls/Pxl: 1.81
> Rays:            4141341   Saved:              3438   Max Level: 18/60
>
> Ray->Shape Intersection          Tests       Succeeded  Percentage
>
> Height Field                 102343896        15936575     15.57
> Height Field Box             102343896       102237745     99.90
> Height Field Triangle        288604284        16200433      5.61
> Height Field Block           813843389       199128248     24.47
> Height Field Cell           4778221068       153077426      3.20
> Mesh                          74269244        35099963     47.26
> Plane                        789249829        26707831      3.38
> Sphere                      4078999410      2437258701     59.75
> Bounding Box               12105860767      4327709585     35.75
> Vista Buffer                  37400687        30267683     80.93
>
> Function VM calls:         35552961
>
> Calls to Noise:          2776439321   Calls to DNoise:      2283160132
>
> Media Intervals:            3381581   Media Samples:           4240049
(1.25)
> Shadow Ray Tests:         307244003   Succeeded:             240736548
> Reflected Rays:              108479
> Refracted Rays:               71539
> Transmitted Rays:           3036355
>
> Smallest Alloc:                  17 bytes
> Largest  Alloc:             4718608 bytes
> Peak memory used:         144730525 bytes
> Total Scene Processing Times
>   Parse Time:    0 hours  3 minutes 26 seconds (206 seconds)
>   Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
>   Render Time:   1 hours 50 minutes 26 seconds (6626 seconds)
>   Total Time:    1 hours 53 minutes 52 seconds (6832 seconds)
> CPU time used: kernel 56.38 seconds, user 6654.36 seconds, total 6710.73
seconds
> Render averaged 71.53 PPS over 480000 pixels
>
>
> on an Athlon XP 2500+ with 1GB dual channel DDR-SDRAM (333MHz), running
Windows
> XP
>
>
> comments are very welcome! :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK
http://www.povplace.be.tf
>
>
>


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From: Zeger Knaepen
Subject: Re: YALOTW
Date: 5 Jul 2004 18:43:44
Message: <40e9d9a0@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:40e9d7fd$1@news.povray.org...
> That's great looking!

thank you :)

> I hope you share the source :p

I plan to :)

> Maybe you have to much ambient light ?

there's no ambient light, but the sky-light_source and the fog might make it
look like there is an ambient factor

> the shadows do not have that much constrast.

I know, more contrast is on my todo-list :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Wolfgang Wieser
Subject: Re: YALOTW
Date: 8 Jul 2004 12:19:45
Message: <40ed7421@news.povray.org>
Zeger Knaepen wrote:
> my latest landscape, with vegetation this time ! :)
> 
Looks great. 
Maybe the mountains are a bit dark (I mean tweaking light direction) 
and the foreground gets a little blurred (less structured). 

But I definitely like the trees in the valley. 

Wolfgang


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From: Dave Matthews
Subject: Re: YALOTW
Date: 8 Jul 2004 18:15:00
Message: <web.40edc6685ce1d578188ea9e80@news.povray.org>
That is so fantastic that I hate to be picky, but, well. . . .

On a lake, you usually only get foam on one side of the lake (the downwind
side.)  Coming from a place with lots of lakes and lots of wind, I've
noticed this ;-)

Dave Matthews (from western Minnesota)


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From: Zeger Knaepen
Subject: Re: YALOTW
Date: 8 Jul 2004 19:57:07
Message: <40eddf53@news.povray.org>
"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in message
news:web.40edc6685ce1d578188ea9e80@news.povray.org...
> That is so fantastic that I hate to be picky, but, well. . . .
>
> On a lake, you usually only get foam on one side of the lake (the downwind
> side.)  Coming from a place with lots of lakes and lots of wind, I've
> noticed this ;-)

Really? I didn't know that!  Shouldn't be too hard to fix this :)

thank you!

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Zeger Knaepen
Subject: Re: YALOTW
Date: 8 Jul 2004 20:18:41
Message: <40ede461@news.povray.org>
"Wolfgang Wieser" <wwi### [at] gmxde> wrote in message
news:40ed7421@news.povray.org...
> Zeger Knaepen wrote:
> > my latest landscape, with vegetation this time ! :)
> >
> Looks great.

thank you! :)

> Maybe the mountains are a bit dark (I mean tweaking light direction)

fixed ! (see http://sad.nostalg1c.org/pov/landschap/ls-p.jpg )

> and the foreground gets a little blurred (less structured).

that's just a matter of height_field resolution :)

> But I definitely like the trees in the valley.

tnx :)


cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Andrew C on Mozilla
Subject: Re: YALOTW
Date: 9 Jul 2004 05:38:42
Message: <40ee67a2$1@news.povray.org>
Hey man, like, WOW!


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