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Zeger Knaepen wrote:
> my latest landscape, with vegetation this time ! :)
Great sense of depth. The "lake" looks fantastic, and the mountains
are much better now (less prehistoric ;). The work with the height_field
is very good.
Only the clouds detract a bit due to the blur (is that an image map
with interpolation?), although they look good anyhow.
--
Jaime
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:40e9a23c$1@news.povray.org...
> Zeger Knaepen wrote:
> > my latest landscape, with vegetation this time ! :)
>
> Great sense of depth. The "lake" looks fantastic, and the mountains
> are much better now (less prehistoric ;). The work with the height_field
> is very good.
thank you :)
> Only the clouds detract a bit due to the blur (is that an image map
> with interpolation?), although they look good anyhow.
no it's the stackered-sphere technique :) There is a Clouds_Sharpness
parameter, but I can't seem to give it sharp edges without losing the
'fluffy-ness' clouds have... :-/
Maybe I need media, but that seems to be slower :(
anyway, I'll get there, eventually, I hope... :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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That's great looking!
I hope you share the source :p
Maybe you have to much ambient light ?
the shadows do not have that much constrast.
Best,
S.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeon com
ste### [at] videotron ca
"Zeger Knaepen" <zeg### [at] student kuleuven ac be> wrote in message
news:40e9879e@news.povray.org...
> my latest landscape, with vegetation this time ! :)
>
> here are some statistics:
>
> Triangles in one tree = 39492
> 4799 trees placed
> height_field resolution: 3000*3000
>
> Scene Statistics
> Finite objects: 4800
> Infinite objects: 18
> Light sources: 4
> Total: 4822
>
> Render Statistics
> Image Resolution 800 x 600
>
> Pixels: 510800 Samples: 924968 Smpls/Pxl: 1.81
> Rays: 4141341 Saved: 3438 Max Level: 18/60
>
> Ray->Shape Intersection Tests Succeeded Percentage
>
> Height Field 102343896 15936575 15.57
> Height Field Box 102343896 102237745 99.90
> Height Field Triangle 288604284 16200433 5.61
> Height Field Block 813843389 199128248 24.47
> Height Field Cell 4778221068 153077426 3.20
> Mesh 74269244 35099963 47.26
> Plane 789249829 26707831 3.38
> Sphere 4078999410 2437258701 59.75
> Bounding Box 12105860767 4327709585 35.75
> Vista Buffer 37400687 30267683 80.93
>
> Function VM calls: 35552961
>
> Calls to Noise: 2776439321 Calls to DNoise: 2283160132
>
> Media Intervals: 3381581 Media Samples: 4240049
(1.25)
> Shadow Ray Tests: 307244003 Succeeded: 240736548
> Reflected Rays: 108479
> Refracted Rays: 71539
> Transmitted Rays: 3036355
>
> Smallest Alloc: 17 bytes
> Largest Alloc: 4718608 bytes
> Peak memory used: 144730525 bytes
> Total Scene Processing Times
> Parse Time: 0 hours 3 minutes 26 seconds (206 seconds)
> Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
> Render Time: 1 hours 50 minutes 26 seconds (6626 seconds)
> Total Time: 1 hours 53 minutes 52 seconds (6832 seconds)
> CPU time used: kernel 56.38 seconds, user 6654.36 seconds, total 6710.73
seconds
> Render averaged 71.53 PPS over 480000 pixels
>
>
> on an Athlon XP 2500+ with 1GB dual channel DDR-SDRAM (333MHz), running
Windows
> XP
>
>
> comments are very welcome! :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
>
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"Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
news:40e9d7fd$1@news.povray.org...
> That's great looking!
thank you :)
> I hope you share the source :p
I plan to :)
> Maybe you have to much ambient light ?
there's no ambient light, but the sky-light_source and the fog might make it
look like there is an ambient factor
> the shadows do not have that much constrast.
I know, more contrast is on my todo-list :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Zeger Knaepen wrote:
> my latest landscape, with vegetation this time ! :)
>
Looks great.
Maybe the mountains are a bit dark (I mean tweaking light direction)
and the foreground gets a little blurred (less structured).
But I definitely like the trees in the valley.
Wolfgang
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That is so fantastic that I hate to be picky, but, well. . . .
On a lake, you usually only get foam on one side of the lake (the downwind
side.) Coming from a place with lots of lakes and lots of wind, I've
noticed this ;-)
Dave Matthews (from western Minnesota)
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"Dave Matthews" <dma### [at] wr mnwest mnscu edu> wrote in message
news:web.40edc6685ce1d578188ea9e80@news.povray.org...
> That is so fantastic that I hate to be picky, but, well. . . .
>
> On a lake, you usually only get foam on one side of the lake (the downwind
> side.) Coming from a place with lots of lakes and lots of wind, I've
> noticed this ;-)
Really? I didn't know that! Shouldn't be too hard to fix this :)
thank you!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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"Wolfgang Wieser" <wwi### [at] gmx de> wrote in message
news:40ed7421@news.povray.org...
> Zeger Knaepen wrote:
> > my latest landscape, with vegetation this time ! :)
> >
> Looks great.
thank you! :)
> Maybe the mountains are a bit dark (I mean tweaking light direction)
fixed ! (see http://sad.nostalg1c.org/pov/landschap/ls-p.jpg )
> and the foreground gets a little blurred (less structured).
that's just a matter of height_field resolution :)
> But I definitely like the trees in the valley.
tnx :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Hey man, like, WOW!
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Great !!!!!!!!!!!!!!!!
I love the trees !!!!!
--
Dark Skull Software
http://www.darkskull.net
A+
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