|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks to Jim Charter for the incentive to try Wings3D. I tried several
modellers before, and never got any decent result. But reading the shoes
tutorial from Jim it seemed like a simple and powerful tool, so I had to
try it out. I'm still surprised by the good and quick results.
The head was modelled in some hours and the exported to POV. The tricky
texture with different finishes and faked subsurface scatering took some
more hours.
There are some previous images at http://www.ignorancia.org/g_wip.php
--
Jaime
Post a reply to this message
Attachments:
Download 'cabeza-14sss.jpg' (101 KB)
Preview of image 'cabeza-14sss.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:40df4695@news.povray.org...
Self portrait?? ;)
Excellent start Jaime!
~Steve~
> Jaime
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
St. wrote:
> Self portrait?? ;)
No, except for the bald head and blue eyes. :)
Actually, I did not use a mirror, nor any photo or pic as reference,
so it must be my unconscious idea of a head. In fact, I think he
resembles someone, but I can't say for sure.
> Excellent start Jaime!
Thanks, I'm also surprised...
--
Jaime
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi,
Nice to see you've jumped on the Wings3D bandowagon. I'm there, too.
This head is scary... :-) I'm trying to model one, too. But it's going to
take some time until I'm satisfied. I found a great tutorial on
http://www.secondreality.ch/
Regards,
Hugo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:40e00d5f$1@news.povray.org...
> Hi,
>
> Nice to see you've jumped on the Wings3D bandowagon. I'm there, too.
>
> This head is scary... :-) I'm trying to model one, too. But it's going to
> take some time until I'm satisfied. I found a great tutorial on
> http://www.secondreality.ch/
>
> Regards,
> Hugo
>
>
me too! modelling plantlife as practice. i agree, the head is kind of
creepy. I think because it looks alive and alert, but is sitting on a table
stop. nice modelling, Jaime.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hugo Asm wrote:
> Nice to see you've jumped on the Wings3D bandowagon. I'm there, too.
I think this is going to be a "revolution" for my scenes. I plan to
use it for all these objects that I usually discard due to the work they
would involve with CSG or isosurfaces.
> This head is scary... :-) I'm trying to model one, too. But it's going to
> take some time until I'm satisfied. I found a great tutorial on
> http://www.secondreality.ch/
Well, I think Ross has it right: it's the combination of the forced
expresion (casual) and the fact that he is looking at the camera (intended).
I just discoverd the tutorial at secondreality, and it's very
diferent to my aproach, more complex. I will try it for the next head...
--
Jaime
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> In fact, I think he
> resembles someone, but I can't say for sure.
I was just watching "the Maltese Falcon", and if you give him some hair he'd
look a lot like Peter Lorre.
Looks great!
RG
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jaime Vives Piqueres wrote:
>
> I just discoverd the tutorial at secondreality, and it's very diferent
> to my aproach, more complex. I will try it for the next head...
>
Really! Now I am wondering which tut you did use. The Wiro tut was the
one I depended on; I virtually memorized the thing. It was behind all
the African Masks, and early textured busts. Though the earliest try,
the portrait of Carson McCuller came before all that. I actually based
that one on a rather dense sphere. Very bad idea.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jim Charter wrote:
> Really! Now I am wondering which tut you did use.
Hmmm... none! I just had a look at some of them without carefully
reading the step-by-step instructions... then I started from a smoothed
cube, using different techniques by trial & error. I do almost all the
work on that first step, getting a low-poly head with very exaggerated
characteristics. Then I smooth it and retouch some details here and
there, smoothing again for the final exported mesh.
> the portrait of Carson McCuller came before all that. I actually based
> that one on a rather dense sphere. Very bad idea.
I started at first from a sphere too, but soon I noticed it was not
working. This is when I looked at some tutorials to see what shape I
should start with.
--
Jaime
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
St. wrote:
> ~Steve~
>
Hey, stranger!
-Shay
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |