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Jim Charter wrote:
> Really! Now I am wondering which tut you did use.
Hmmm... none! I just had a look at some of them without carefully
reading the step-by-step instructions... then I started from a smoothed
cube, using different techniques by trial & error. I do almost all the
work on that first step, getting a low-poly head with very exaggerated
characteristics. Then I smooth it and retouch some details here and
there, smoothing again for the final exported mesh.
> the portrait of Carson McCuller came before all that. I actually based
> that one on a rather dense sphere. Very bad idea.
I started at first from a sphere too, but soon I noticed it was not
working. This is when I looked at some tutorials to see what shape I
should start with.
--
Jaime
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