POV-Ray : Newsgroups : povray.binaries.images : Changed media Server Time
13 Nov 2024 05:18:29 EST (-0500)
  Changed media (Message 1 to 6 of 6)  
From: Mick Hazelgrove
Subject: Changed media
Date: 13 Jun 2004 05:08:57
Message: <40cc19a9@news.povray.org>
Hi Attached are two pictures of clouds the first is from 3.6 and the second
from 3.5. If anyone can explain this I would be grateful.

Mick


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Attachments:
Download '3.5.jpg' (25 KB) Download '3.6.jpg' (27 KB)

Preview of image '3.5.jpg'
3.5.jpg

Preview of image '3.6.jpg'
3.6.jpg


 

From: Christoph Hormann
Subject: Re: Changed media
Date: 13 Jun 2004 05:15:02
Message: <cah5qh$gj5$1@chho.imagico.de>
Mick Hazelgrove wrote:
> Hi Attached are two pictures of clouds the first is from 3.6 and the second
> from 3.5. If anyone can explain this I would be grateful.
> 

Well - the picture itself does not help that much, the code would be 
necessary.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______


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From: Mick Hazelgrove
Subject: Re: Changed media
Date: 13 Jun 2004 05:17:36
Message: <40cc1bb0@news.povray.org>
Code in p-b.s-f

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:cah5qh$gj5$1@chho.imagico.de...
> Mick Hazelgrove wrote:
> > Hi Attached are two pictures of clouds the first is from 3.6 and the
second
> > from 3.5. If anyone can explain this I would be grateful.
> >
>
> Well - the picture itself does not help that much, the code would be
> necessary.
>
> Christoph
>
> -- 
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
>


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From: Christoph Hormann
Subject: Re: Changed media
Date: 13 Jun 2004 06:00:31
Message: <cah8b8$h3j$1@chho.imagico.de>
Mick Hazelgrove wrote:
> Code in p-b.s-f
> 

It is probably the 'noise_generator 3'.  I don't know why it is 
different in 3.6 but the bad thing about this is it does not even solve 
the problems ng 3 has (i.e. regularities in the patterns).  See attachments.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______


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Attachments:
Download 'noise35.jpg' (175 KB) Download 'noise36.jpg' (172 KB)

Preview of image 'noise35.jpg'
noise35.jpg

Preview of image 'noise36.jpg'
noise36.jpg


 

From: Mick Hazelgrove
Subject: Re: Changed media
Date: 13 Jun 2004 11:04:05
Message: <40cc6ce5@news.povray.org>
Thanks, I hadn't thought of that I'll check further.

Mick

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:cah8b8$h3j$1@chho.imagico.de...
> Mick Hazelgrove wrote:
> > Code in p-b.s-f
> >
>
> It is probably the 'noise_generator 3'.  I don't know why it is
> different in 3.6 but the bad thing about this is it does not even solve
> the problems ng 3 has (i.e. regularities in the patterns).  See
attachments.
>
> Christoph
>
> -- 
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
>


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From: Mick Hazelgrove
Subject: Re: Changed media
Date: 13 Jun 2004 11:09:30
Message: <40cc6e2a@news.povray.org>
Strange I don't remember it being any different on the betas - in fact I
seem to remeber developing the scene on the last beta.

Mick


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